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While I was doing some random planning for my Band of Bastards game, I
happened upon the Stoneheart Guardians and seeing if they had anything
I need to help fulfil my purposes. They did. They’re surprisingly cool
but what always turned me away from them was their entrenched monastic
lifestyle.
Sure you could always play the ‘one’ who ran away but it
is a little lame after the seventh or so runaway. Could there be
another valid and legitimate way get more mileage out of Stoneheart
Guardians?
In my game, I already have a Dindavaran peasant
sorcerer-priest attuned to Way of the Wood. Way of the Wood magic is
perfect for the soft, warm flower magic of Congma worship and Bee
Cults. I simply just created some new spells like Seamless Herbal Mend,
Great Long Bloom, Heady Perfume Cloud, Hardy Season, and Sky Galloping
Shoots, to give the sorcerer some Dindavaran flavour.
I needed
something nifty. Something the cold, taciturn, and stoic Stonehearts
would be perfect for. Then it hit me. There’s a solid reason why lots
of them would leave the monasteries and wander the countryside (True
and Orderly Dindavara) and sometimes foreign landscape (Occupied and
Barbaric Dindavara) in search of adventure, they’re the perfect
policemen!
THE LAWFUL GUARDIANS
The Dindavaran police and
criminal investigators are a complex lot. Most mundane law enforcement
is handled by ad hoc peasant law or occasional the odd, appointed and
mostly bored minor noblemen. Cutting across both are the Stoneheart
Guardians. Not all Stoneheart Guardians are suited for the monastic
life and those see fit to volunteer to serve Dindakuan in a true
legalistic interpretation of faith and religious law.
The
Stoneheart Guardians are perfect for wandering and administering
justice: they’re not prone to hedonistic excess and greed and other
sins of the flesh and mind; they’re unlikely to have their judgement
clouded by strong emotions; there’s little that can sway them apart a
good legal argument slash religious debate; they are trained to
naturally assume the role of servants; and they never, ever sleep. Most
of what they lack in physical requirements, they manifest with magic.
Technically they only need a simple shelter and food for their services
(perhaps some hand-me-down items to replace the ones too-worn-out).
Known
simply as Lawful Guardians or guardians, they stroll around Dindavara
from village to village, investigating the Proper Crimes of Treason and
Tax Fraud and adjudicating justice for petty offences such as murder,
torture, theft, rape, etc, etc.
Sometimes they are summoned
before a lord who asks them to investigate possible crimes beyond True
Dindavara. Since the Hai Riyan is closest to Dindakuan than any person
on the World, his word is law then obedience to the law is obedience to
Dindakuan. Outside of their monasteries the Guardians are unwavering,
devout legalists.
Those that have the authority act as migrant
officers and judges to peasants. They have also been occasionally
appointed as dedicated bodyguards to interests in the Lands Outside
their homeland. Their use in espionage is limited since they are
troublingly honest when questioned by a noble of notable rank. Their
hardiness to pleasures of the flesh makes them ideally suited for
privation. Their lack of sleep means their vigilance and endurance is
superior to normal people.
Unlike their fellows at the
monasteries, the Guardians are permitted to handle money to pay for
shelter if need be. A common but unofficial custom is for the monks to
write where they see the Riyan’s laws been broken in Dindavaran
shorthand since they are only able to witness the crime but are unable
to enforce the law (barbarians and wild animals do not deserve proper
justice, just brutal punishment).
Just like the monastic
Stoneheart Guardians in Supplement #2, the wandering Lawful Guardians
require at least Student of Law 2 as well [specialised to their
Province, of course]. Since Dindavara’s religious and legal systems are
pretty much the same thing, the differences lie in interpretation and
precedent, which is enough to warrant separate skills.
Of
course, some weapon skills are good to have too. A great many learn to
sing when travelling in groups as they pass the time singing hymns to
each other. Many imperfectly attuned Stonehearts go wandering as a form
of penance for being partially rejected by Dindakuan, striving to
worship him in a much more practical fashion.
SKILLS AND WEAPONS
Parry
and Fight are good. Endurance and Vigor make up for a lack of sociable
pleasantry. A few ranks of a Weapon skill in spear or staff are
essential since actual swords are forbidden unless the guardian is a
noble. The Peasant Staff Martial Path is particularly suited to this.
Apart from the staff or spear (the actual spear-tip can be removed), a
utility knife or two are great back ups. Some farmers in thick-growth
areas use pangas or machetes so those are helpful. Some have leather
armour but most rely on sorcery.
Note: The panga or machete is a
type of industrial short-sword. It has a squat, curved blade with a
bulbous weighted tip and is notoriously fragile: not only is it subject
to normal breaking rules but if one of its Attack or Parry waste dice
is a 1, it snaps. They’re designed to hack through soft foliage.
PREFERRED SPELLS of the LAWFUL STONEHEART GUARDIANS
Restorative Contemplation
Not
only does Restorative Contemplation a great way to sort out those pesky
Shock damage boxes, it can be cast more than once per 24 hour period.
Not too many, maybe one every eight hours.
Obdurate Cable
A
sash belt or roll of twine or a rope ladder unfurled becomes a staff or
spear, a means of climbing houses or making stable tents in
thunderstorms.
Marble Endures
I’ll just flop down in the
rain, sleet, or snow and sleep. Since they don’t need sleep, lawful
guardians welcome this spell as a means of reducing distracting
discomforts when on watch or jogging through burning buildings. Since
they don’t sleep, potions (Charms of Marble Endures) can actually sell
for double their intended worth.
Granite Defence
Bathrobe +1 for two or three hours, enough said.
Weariness
Not only does this make Stealth a lot easier, it makes treating the wounded a lot easier.
I am Stone
Can’t see me seeing you? Excellent! Stealth R us.