Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I was just thinking about the awesome and fateful legal battle in
Njal’s Saga and the power of the courts when I realized that I felt
something was missing from Reign.
There are times when two groups are legally accountable to a third and
more dominant group. In such situations, companies can appeal to this
higher authority through the legal system.
Legal action occurs when one company charges another with some
violation of the law that some higher authority enforces. This could be
a group of secret judges, inquisitors, the monarch, learned sages, a
crime lord, an oligopoly of merchant lords, or all the gathered elders
of the clan. The group making the charges, the plaintiffs, may be
seeking financial damages for the alleged breaking of the laws or a
form of injunction where the courts order the defendant to refrain from
or to carry out an act. The goal must be declared at the start of the
action.
It is possible in some court system to counterclaim and turn tables on
the plaintiff, but doing such counts as another use of the qualities
and as a consequence both companies will see both qualities drop by an
additional point after the action has been resolved.
The roll:
Dynamic Contest
Consequences
Consequence depend on what the intention of the plaintiff was. If the
defendant wins, the charges are dismissed. If the plaintiff wins, their
intent is carried out:
Damages: the defendant pays the plaintiff damages. For the next
month only, the defendant’s Treasury is reduced by -1, and if the
plaintiff has an equal or smaller treasury than their defendant, they
receive +1 to their Treasury for the next month. The losing defendant
can always refuse, but this could lead to legal conflict with the
company that serves as the legal authority.
Equitable Remedy: the defendant is either required to carry out
an action or is prevented from doing a particular action (possibly
including some company actions). The amount of time depends on the
height of the action, the intent of the plaintiff, and the
enforceability of the decision by the legal authority. The defendant
can always reject the court or deceive the plaintiff and the
authorities.
Symbolic Act: Some legal cases may be symbolic and intended to
shame, humiliate or shed unwanted attention on a group. In this event,
the defendant loses -1 to Sovereignty for the next month.
Show Trial/Fact Finding/Investigative Hearing: This trial is
conducted specifically to weaken the power and influence of the
defendant, bringing to light their machinations. The losing defendant
loses -1 to Influence for the next month.
Raises for this Action:
Bribing, influencing, blackmailing judges and jurors, creating and
planting false evidence, spreading rumors and using innuendo, character
assassination and using public opinion to prejudge the case, surprise
witnesses, stirring speeches, falsified evidence, calling in favors,
discovering or fabricating long-forgotten legal precedents, and of
course, perjury.
Related Skills:
Student of Law, Lore, Inspire, Intimidate, Perform, Empathy, Scrutinize, Fascinate, Graces, Jest, Lie, and Plead.
Now I’d like to pull off some sort of Counterclaim which makes legal
action more risky, where in one case the Plaintiff has charged the
Defendant and then the Defendant charges the Plaintiff creating a
second concurrent case where the rolls are reversed. It could either be
resolved as one case or two, but I’m not sure how to pull this off yet.