Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Dodging or blocking attacks is extremely difficult in the ORE system since you need to have both greater Width AND Height.
In essence, if your opponent rolls 4 or more matches, it's nigh impossible to defend against it.
A possible solution is to disregard the Width requirement, allowing even the
slower defender to gobble the dice of the faster attacker. The height
requirement is kept because it is the measure of quality.
When declaring attacks, a player has the option of stating an attack is Fast, Slow, or Normal.Dice pools are rolled as normal.
Using the defence modification listed above, the defender only has to
beat or tie the attacker's height (not width) to get gobble dice. The
defender gets the normal gobble dice for dodges and blocks. If the
attacker's set is "gobbled" to the point where the set is broken, the
attack fails as normal.
After dodging and blocking is done, you resolve attacks in the resolution phase.
- Normal attacks are resolved as per the usual rules.
- Fast attacks are treated as one width higher for the purpose of timing during resolution.
- Slow attacks are treated as one width lower for the purpose of timing during
resolution. A slow attack with a width of 2 is treated as a width of 1
for timing purposes (thus it is resolved after all width 2 attacks).
Apply damage.
- Normal attacks apply damage normally.
- Fast attacks are treated as having a width 1 lower than their set for damage purposes.
- Slow attacks are treated as having a width 1 greater than their set for damage purposes.
Example: The Weasel is attacked by two corporate ninjas. The Big Ninja
makes a slow attack. The Small Ninja does a fast attack. The Weasel
attempts to dodge and counter attack.
The Big Ninja rolled a 3x4. The Small Ninja rolled a 3x5. Bad luck for
the Weasel! The Weasel rolled a 2x9 and a 2x7. He uses the 2x7 as his
defence set, and his 2x9 as the attack set.
The Weasel has two gobble dice. He decides to gobble one dice from each
of the Ninja. Before applying fast and slow modifiers, the Big Ninja
has a gobbled result of 2x4, and the Small Ninja a 2x5.
Now the fast and slow attacks are modified. The Big Ninja's attack is
considered to have a width of 1 for timing purposes and a width of 3
for damage. The Small Ninjas's attack is treated as having a width of 3
for timing and 1 for attack.
So, the Small Ninja's attack hits the Weasel first for 1 Shock and 1
Killing. Then the Weasel's attack lands on the Big Ninja for 2 Shock
and 2 Killing. Assuming the Big Ninja is still conscious, his blow
lands last for 3 Shock and 3 Killing.
Of course the Weasel could have played this differently. He could have
used his two gobble dice to spoil the Big Ninja's attack. The Small
Ninja would still hit first, but with only 1 width in damage. Or he
could have spoiled the Small Ninja's attack and hope that his own hit
on the Big Ninja would be enough to knock Big Ninja out of the fight.
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