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| Mindy McGuffin |
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| Written by Greg Stolze | ||||||
| Friday, 19 January 2007 | ||||||
![]() Archetype: Mutant (+5) Permission: "Hideous Blob of Limbs" Power Theme Body 3 (+15)Coordination 3 (+15) Sense 2 (+10) Brains 2 (+10) Command 3 (+15) Cool 3 (+15) Body Skills Athletics 2 (+4) Endurance 2 (+4) Health 2 (+4) Run 2 (+4) Swim 1 (+2) Coordination Skills Acrobatics 1 (+2) Catch 1 (+2) Drive Car 1 (+2) Sense Skills Sight 2 (+4) Hearing 1 (+2) Command Skills Seduction 2 (+4) It's not that she's particularly flirty, but this represents her fresh-faced, pony-tailed prettiness, most of the time. Cool Skills Bluff 2 (+4) Lie 2 (+4) Brains Skills Education 2 (+4) Sense Motive 2 (+4) Streetwise 1 (+2) Miracles Alternate Form 5/10/20 reduced to 3/6/12 Everything devolves from this. When upset, she can spontaneously generate new limbs. This doesn't mean she can replace a limb that's hurt or removed. She actually can't do that. Instead, she could make a leg grow out of her face with a few ears on top and some hands dangling off the bottom of the calf. She can sprout a torrent of arms, legs, feet, elbows, all periodically adorned with a perky teen breast or a lovely cornflower-blue eye. When she starts disgorging the flesh, she doesn't look like something in the Mutter Museum. She looks like everything in the Mutter Museum. With 2HD, she can always do this, as long as she's angry, afraid or upset. (+12) Flaw: Agitated State of Mind -2/4/8 Size Shift R, U would usually be 6 per level, flawed down to 2/level When she changes, she has the option of exuding as many or as few limb-clusters as she wants, up to a limit of forming a ball about eight feet tall and 530 pounds. That's 4 levels, (+8) Flaw: Growth Only -2 Flaw: Attached to Alternate Form -2 Elasticity R, U, usually 3/6/12, flawed down to 2/4/8 This represents her ability to grow new limbs and stretch out to get whatever it is she's trying to reach. 2HD (+8) lets her stretch 20 yards. Body 5/8/16, flawed down to 4/8/16 When she can apply forty legs and fifty arms to a task, she can get an awful lot of leverage and raw power. In her altered form she gains 4+WD in addition to her normal Body 3. (+32) Flaw: Attached to Alternate Form -1/2/4 Heavy Armor D,R,U, 8/level flawed down to 6/level Bullets don't bounce off her, but she can often replace limbs just as quickly as they're crisped or blown off in a spatter of tissue and blood. Five levels of this lets her disregard the first 5S and 5K from every attack. (+30) Flaw: Attached to Alternate Form -2 Extra Tough D,R,U, 6/level flawed down to 4 Extra wound boxes. When she's transformed, her real body is protected at the core of the seething limbs like a yolk inside an egg. She gets four levels. (+16) Flaw: Attached to Alternate Form -2 Hyper-Acrobatics, 2/4/8, flawed to 1/2/4 When you've got that many legs to run around on, and can spontaneously create more for balance or extra lift, you're pretty mobile. She gets a WD. (+4) Flaw: Attached to Alternate Form -1/2/4 Hyper-Climb, 2/4/8, flawed to 1/2/4 Being able to create as many hands as you need to get over that wall is pretty handy. Get it? Handy? So is being able to create a 20 yard long cable made of flesh. Another WD (+4) Flaw: Attached to Alternate Form -1/2/4 # # # Something interesting that arose from a strict reading of the rules is that she can stay changed as long as she wants. She just has to be disturbed in order to make the initial shift. I think she can stay blobby and gross as long as she wants. -G.
Image copyright 2007 gonzal20ghosts
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