Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Arc Dream's latest game, "Monsters and Other Childish Things: The
Completely Monstrous Edition," is now at our warehouses. It will start
shipping to customers Monday!
"Monsters" is a gorgeous hardcover book filled with humor and scares by Ben "Bailywolf" Baugh. It adapts the One-Roll Engine from "Godlike" and "Wild Talents" to school kids and their horrifying pet monsters. It's gotten a huge response at conventions, and among real-world kids and teachers; it wasn't built particularly FOR kids, even though it's about them, but it's great fun for young newcomers and hardcore old gamers alike. I personally am in love with this game, in a manly, Platonic way, and I'm immensely proud to see it in all its rugose glory.
You can order it direct from our fulfillment agents, Key 20 Publishing and Indie Press Revolution and it'll be in game stores (yes, game stores!) next month, along with two upcoming sourcebooks, "Curriculum of Conspiracy" and "The Dreadful Secrets of Candlewick Manor".
OF TORCH AND TALENTS
In "Godlike" news, we had a great time running excerpts from "Operation Torch" (the landing at Oran and the drive to St. Cloud) at OmegaCon in Birmingham, Ala., the weekend of March 14. We ran it for full tables of brand-new players and it got a terrific reception every time, as "Godlike" usually does. Many thanks to Kevin Pezzano for taking the GM's chair for two long sessions in two days, teaching the game as he went. I ran a third Godlike session by popular demand, taking a party of Talents through a beefed-up version of "One o'ClockWake-Up." They loved it again.
We also ran a game of "Monsters" at OmegaCon, which I pretty much made up as we went along because I hadn't had time to prepare to run something from the "Candlewick" sourcebook. Again it was a table full of new players. They went through character and monster creation from scratch without a hitch. I kicked things off with a minor little conflict based on the kids' various relationships, and the players just ran with it and entertained themselves for the next two hours. It was hilarious, and I didn't have to do much but add color.
And I ran two sessions of "The Talent Squad," our upcoming adventure built with the revised rules of "Wild Talents Second Edition". It got a great response as well, even though the players just played through the opening scene and didn't get to the meat of the story. The revisions that we're making in the new edition of "Wild Talents" really paid off in making character creation much faster and easier. I look forward to releasing "Talent Squad" in April as a PDF, and "Wild Talents Second Edition" this summer as a big-league, full-colorhardback.
Homeland Security: ...
I kinda like this twist. However, I'm af...
REIGN Supplement #8:...
http://www.gregstolze.com/reign/REIGN_Su...
One Roll Cities
So far, every town the characters have v...
REIGN Supplement #8:...
If you go to the Fundable site and click...
One Roll Cities
This is in no way a linear scale. A migh...