Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I've screwed around with treating mobs of mooks as a circumstance.
You see panels in the comics where the heroes are fighting their way
through a legion of mole-men or robots, smashing, and hewing, but what
they're really trying to do is reach The Slayer of Time before he can
activate his Anti-Chronometer and destroy history.
The swarms of
baddies just make this harder... so, an evil "Swarm of Android Rosie
O'Donnell" might be statted out like so... "6/2A" This means, you
either make your roll against a difficulty of 6 or you take Area dice
of damage to ignore the diff for one round (regardless of how tough you
are).
Heck... brain bubbling...
MENACES
Is is DEADLY? (inflicts shock and killing to buy off the diff)
Is it ESCALATING (each roll which fails because of the Menaces Diff
adds either 1 die to the damage or 1 point to the Difficulty)
Is it PERSISTENT? (can only be evaded for 1 round, then comes back)
Is it BIG (affects everyone rather than a specific character)
Your basic Menace has a diff and inflicts 1 Area die of shock damage.
A menace complicates another roll with its Diff. A character can deal
directly with a Menace by overcoming its Difficulty. If the Menace is
Persistent, then this only reduces the Difficulty by 1, meaning a
series of successes is needed to defeat it completely.
A Menace could be a rock slide, a giant stone ball, a bunch of pissed
off hyper-gorillas, or whatever. Anything that distracts and
complicates the characters main goals.
Menaces are built with WILLPOWER. 1 point per level of Difficulty, 1
point per area die of damage per Quality. This total Willpower is then
shared when the Menace is defeated.
Example Menace:
Enraged Hyper-Gorilla Army 5/3d
Is is DEADLY? --- Yes
Is it ESCALATING? --- Yes
Is it PERSISTENT? --- Yes
Is it BIG? -- Yes
They watched Gorillas in the Mist and King Kong, and now they're pissed.
They're worth 40 Willpower if you can take them out, but that's going
to be pretty damned hard. It's a Diff 5 to do anything while also
fending off the gorillas, and trying to bash them into submission is
doubly tricky because if you blow it, they get madder and nastier, and
if you make it, you only moderate their fury rather than abate it. If
you take damage from them, it's shock and killing and starts at 3d. A
couple of tens could take you out. Finally, the army is big enough that
you and all your buddies are going to be stuck right in the thick of it
together.
Alternately...
Rather than do the passive Difficulty and Damage thing (which I like,
because it reduces GM rolling), use dice for these things, and roll
them and use the sets to gobble player sets (the complicating business
of dealing with maddened gorillas while trying to deprogram a doomsday
device) or treat them as attacks (rocks fall, someone might die).
Not bad, but I might be more inclined to just treat them as Unworthy opponents from Reign, and then raise the Threat Level higher than 4. But that's just me...
REIGN Supplement #8:...
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