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Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Written by Benjamin Baugh   
Monday, 17 March 2008

The Candlewick Adventures is a setting/toolkit for Monsters and Other Childish Things presented in the form of discrete game-ready chunks. Over sixty characters, each with the needed stats, hooks, and motivations, as well as links to other characters. Thirteen monsters. And forty odd associations and places. Each broken out for quick use in play.The tone of creepy and mysterious... Twin Peeks meets A Series of Unfortunate Events meets Courtney Crumrin. 

Monsters Characters are woeful and creepy Orphans of a most unadoptable sort, brought from outside Candlewick Vale (the geologically and geographically unlikely valley where the game is set) by the uncanny Dr. Candlewick to live in Candlewick Manor, recently converted (for some mysterious and possibly sinister purpose) into the Candlewick Home for the Unfortunate and Unloved.The Valley has mountains, foothills, forests, a bog, a shale pit, abandoned mines, sea cliffs, wharfs, mysterious caves, and a town inhabited by shiny happy smiling people many of whom, at heart, are a bunch of insular vipers who despise change.
There are some differences from M&OCT...

Orphans have no past. No backstory. You create them as they are right now, at this moment, standing before the great stairs of Candlewick Manor about to go inside for the first time. They have no Relationships, as their better loved and better nurtured comrades from Monsters do, instead they have Echoes.

Mechanically, they work the same, but an Echo is an image or a scent or a vision or a theme or a motif which runs through the Orphan's life, and when she recognizes it during a conflict (which is to say, when her player choses to tap it for dice), it adds to a pool called Illumination. When Illumination is rolled, it can cause Revelation which transforms an Echo into a Relationship with one of Candlewick's inhabitants. The Echo foreshadowed the meeting... or hinted at a forgotten past.

Gradually, the Orphans grow more and more connected to the Vale as they uncover more Relationships.

Which of course just means they'll be getting into more trouble.

Orphans don't begin play friends with monsters, though they are out there waiting to be encountered and befriended... instead, there's actually a little something a bit monstrous about them. Something odd... uncanny... unsettling... creepy. This is handled with Creepy Skills- strangle little quirks and abilities which right-minded folk want nothing to do with.

For example, the iconic character I've had in mind since this idea crept in on tippy-toes and set up housekeeping in my brain is Edward Pinkermine. A dour boy, skinny, with skinned knees. He wears big over-size sweaters and a ratty fur coat also too big for him. Sprouting from his back are four long weirdly-jointed spider's legs. In the image in my head, one is holding a half eaten apple near his frowning face. 

Comments
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omnimpotent   | Registered | 2008-03-17 09:15:36
:woohoo: WANT :woohoo:

Any updates on when we can expect Candlewick's release upon an unsuspecting public?
neilford   | Registered | 2008-03-17 11:18:08
avatar Having had the pleasure of seeing the playtest manuscript (for which I need to turn in some feedback), I have to say this really does take MaOCT to a new level.

I have every faith that the finished product is going to be absolutely awesome.

- Neil.
CSI   | Publisher | 2008-03-20 05:50:22
Candlewick ought to come out in April.
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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