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My Baby! Who will save my baby? PDF Print E-mail
Written by Benjamin Baugh   
Monday, 04 May 2009

So... innocent bystanders... I came up with a quick way of handling them in play for last night's Aeon Mall game. I take a handful of dice representing Bad Things Happening to Good People (or whatever... it can represent all kinds of things, but really easily maps to innocent bystanders).

Unlike Menaces (which are also just a pile of dice) the sets rolled on a Bystanders pool don't hurt the PC's... instead, they represent the number and severity of the casualties (and the aggressiveness of the resulting lawsuits, legal charges, emotional fallout, etc).

bystanders

Say Blackjack Monroe is fighting his arch enemy Steamboat Gambler. Blackjack is the world's luckiest man, and Steamboat Gambler is a baddie with a deck of gimmick cards, many of which explode. Every round, in addition to whatever I'm rolling for Steamboat, I also throw 8 dice for the Slaughter of the Innocent. Sets rolled on the innocents dice can be broken just like attacks- and Useful and Defensive powers (as well as skill rolls) can be used to gobble them.
The "intention" for any of these circumstances pools are always declared first, so a hero can divide his attentions if he wants to do.

Blackjack see's how the jumpy crowd will panic, and rush for the exits, so he splits his action between defending with his uncanny luck and helping the fleeing casino patrons avoid stomping each other to death.

Steamboat throws a fan of Red Queens (his exploding cards).

They roll off... Blackjack manages two sets - a nice 2x10 and a 3x7.

Steamboat gets only a 2x7.

The Crowd gets 2x4, 2x7, and 2x9.

Blackjack uses his 2x10 to defend (a lucky stumble allows him to avoid the cards, which explode a Roulette table behind him), and the flames cause the emergency fire exists to pop open (the FX for using the 3x7 to help save people in the crowd).

He's basically got 3 gobble dice to use against the crowd's sets, and can break the 2x4 and the 2x7, but can't touch the taller 2x9.


Despite his efforts, some people get hurt.

How badly?

That can be dialed and defined when the conflict begins. In this case, given the circumstances, it'll mean Width in people are seriously injured (life threatening), and 18 injured but still mobile (width times height).

After the mayhem, when Blackjack surveys the carnage, he'll have to make a Stability check and beat the worst undefeated crowd roll to avoid succumbing to the horrors he helped perpetuate, and failed to prevent.

Hint- working in a team is nice, because while one of you is punching the baddie in the brain, the other can save the innocent bystanders.

I used this last night, and it worked brilliantly - it gave the rescuers something crunchy to do, and added some mechanical weight to the notion of innocent bystanders getting gunned down by terrorists with plastic guns.

Some questions:

There's no multiple action penalty for attacking the bad guy while also gobbling bystander injuries?

It would work like a regular multiple action - drop dice equal to the number of extra actions (use the smaller pool if you're doing things with different pools), then roll and look for multiple sets. I just short-handed that in my example.

That's why it's good to have friends in complicated situations.

How is this pool determined? How'd you come up with 8 dice? And that's awfully high for a hazard, innit? Also, tell me more about this Menace thing -- is it kind of like the Perils! dice pools from MotC, or like the environmental hazard from WTEE?

At the moment, I just make up a number I think will be interesting, depending on the number of players, the number of foes, and how much crap I want happening simultaneously.

I like complicated action scenes, where there's more than one thing happening, and I like there to be some way to mechanically track this stiff. This is what I was working to with the Peril rules introduced in Candlewick (and further refined in Bigger Bads).

With more than one PC, 8 dice isn't all that trying really.

You could do really complicated scenes using this stuff...

Say you're fighting the Monkey Kahn in the Ancestor Jungle.

(SAY IT!)

The Monkey Kahn is a powerful stated out WT character.

His Red Monkey Guard are a dangerous mob of mooks - 8 dice, and they inflict S/K damage, and have 3LAR. They're going to try and gnaw the soft tissue off the PC's faces.

There are also dozens of kidnapped humans locked in bamboo cages, dangling from the Monkey Kahn's tree-top palace, waiting to drop into the depths below. Sadistic monkey guards will start gnawing at the vines holding them up when the PC's attack. This is a 6 dice threat to the innocent, and represents a dire threat to life and limb.

But perhaps even more worrying, the Kahn's Monkey Concubines have the Chosen One- still a baby- and are alternately cooing over him and tossing him about like a football. This is a 6d threat to the innocent, and un-countered sets are threats to the baby's life and karma.

Now, what if the Monkey Kahn, fearing for his life, wants to further distract the heroes by aggravating one of the threats?

He takes an action to do so, and then throws the Width of his action into the threat pool as bonus dice for the following round (this is the basic 'assist' rule applied to a threat or menace.

He leaps into the branches, and swings his death-monkey sword at the vines holding the prisoners up, getting a 4x8 success. Next round, that threat is 4 dice worse.

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RaconteurX   | Registered | 2009-05-10 05:11:56
Brilliant!
Only registered users can write comments!

Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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