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| My Baby! Who will save my baby? |
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| Written by Benjamin Baugh | ||||||||||||
| Monday, 04 May 2009 | ||||||||||||
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So... innocent bystanders... I came up with a quick way of handling them in play for last night's Aeon Mall game. I take a handful of dice representing Bad Things Happening to Good People (or whatever... it can represent all kinds of things, but really easily maps to innocent bystanders). Unlike Menaces (which are also just a pile of dice) the sets rolled on a Bystanders pool don't hurt the PC's... instead, they represent the number and severity of the casualties (and the aggressiveness of the resulting lawsuits, legal charges, emotional fallout, etc).
Say Blackjack Monroe is fighting his arch enemy Steamboat Gambler. Blackjack is the world's luckiest man, and Steamboat Gambler is a baddie with a deck of gimmick cards, many of which explode. Every round, in addition to whatever I'm rolling for Steamboat, I also throw 8 dice for the Slaughter of the Innocent. Sets rolled on the innocents dice can be broken just like attacks- and Useful and Defensive powers (as well as skill rolls) can be used to gobble them. The "intention" for any of these circumstances pools are always declared first, so a hero can divide his attentions if he wants to do. Blackjack see's how the jumpy crowd will panic, and rush for the exits, so he splits his action between defending with his uncanny luck and helping the fleeing casino patrons avoid stomping each other to death. Steamboat throws a fan of Red Queens (his exploding cards). They roll off... Blackjack manages two sets - a nice 2x10 and a 3x7. Steamboat gets only a 2x7. The Crowd gets 2x4, 2x7, and 2x9. Blackjack uses his 2x10 to defend (a lucky stumble allows him to avoid the cards, which explode a Roulette table behind him), and the flames cause the emergency fire exists to pop open (the FX for using the 3x7 to help save people in the crowd). He's basically got 3 gobble dice to use against the crowd's sets, and can break the 2x4 and the 2x7, but can't touch the taller 2x9. Despite his efforts, some people get hurt. How badly? That can be dialed and defined when the conflict begins. In this case, given the circumstances, it'll mean Width in people are seriously injured (life threatening), and 18 injured but still mobile (width times height). After the mayhem, when Blackjack surveys the carnage, he'll have to make a Stability check and beat the worst undefeated crowd roll to avoid succumbing to the horrors he helped perpetuate, and failed to prevent. Hint- working in a team is nice, because while one of you is punching the baddie in the brain, the other can save the innocent bystanders. I used this last night, and it worked brilliantly - it gave the rescuers something crunchy to do, and added some mechanical weight to the notion of innocent bystanders getting gunned down by terrorists with plastic guns. Some questions: There's no multiple action penalty for attacking the bad guy while also gobbling bystander injuries? It would work like a regular multiple action - drop dice equal to the number of extra actions (use the smaller pool if you're doing things with different pools), then roll and look for multiple sets. I just short-handed that in my example. That's why it's good to have friends in complicated situations. How is this pool determined? How'd you come up with 8 dice? And that's awfully high for a hazard, innit? Also, tell me more about this Menace thing -- is it kind of like the Perils! dice pools from MotC, or like the environmental hazard from WTEE?
At the moment, I just make up a number I think will be interesting,
depending on the number of players, the number of foes, and how much
crap I want happening simultaneously.
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