Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Every nova has a Base Taint of 1. For every 10 Taint points gained, the
Base Taint automatically increases by 1. Increasing Base Taint does not
"spend" accumulated Taint points, and Base Taint does not decrease when
the GM spends Taint. In effect, a characters Base Taint measures how
much Taint the character has ever had.
Base Taint has the following effects:
The height of social rolls involving baseline characters must equal or beat the nova's Base Taint rating.
You can choose to gain a number of Taint points equal to your Base Taint every round (see below).
Base Taint does not increase above 10.
Any time that you need to spend Quantum, you can choose to gain a point
of Taint instead. Additionally, if at any time you're at zero Quantum
you may gain a point of Taint to ignore the negative effects of this
condition for the rest of the round. In a single round you may not gain
more Taint points than your Base Taint rating.
The GM can "spend" accumulated Taint as though it is experience points
to buy new miracles, add nasty Extras to your miracles, add new Flaws
to your miracles (this would cost the same as adding the equivalent
Extra), pay for new Intrinsics (Monstrous), and so on. This is always
done for the purposes of making a character less human... buying a
couple of Hard Dice in Interrogation or Persuasion, for example.
Novas that gain a lot of Taint are obviously going to become more
powerful, which is in keeping with the setting, but as the GM is making
all of the decisions about how to spend it you should find that a)
players are wary of gaining too much, and b) additional powers bought
don't make the Tainted Nova unbalanced compared to the rest of the PCs,
because the GM should be keeping an eye on balance.
A character might start the game with some Taint points - gaining +1
character creation point during character creation for each point of
Taint that he accepts, up to a max of 10 (which would automatically
raise his Base Taint rating to 2).
Very glad to see this one up here, as it's damned good quality.
In one fell swoop, it made me interested/willing to run an Aberrant campaign at some stage. Well played.
- The Unshaven.
Cipherpunk
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83.191.228.252
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2007-08-27 09:25:03
Hmm... I like the basic mechanic, but I´m not really sure about the "GM spends points" thing - I´m not too fond of twisting other people´s character concepts into something that they might not enjoy playing.
I´m thinking of using a model not unlike the vague "curve" we used to hypothetize for ST Aberrant characters - a sort-of-scripted Taint evolution for the character that sticks to his/her central "themes" while still building something that is terrifying and transhuman.