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New Orleans Museum of Art scenario PDF Print E-mail
Written by Agent Donald   
Wednesday, 21 June 2006

The Times had an article on damage/lack thereof to cultural sites in NO. Interestingly, some of the museums' insurance companies sent security in before the storm hit. This, I think would make a great introductory scenario for DG Friendlies.

Main plot element:
There's a Mythos McGuffin in the NO Museum of Art (or a fictional library perhaps). Cultists, using magickal prognostication know about the storm track and decide the evacuation will be a great opportunity to steal it back.

On the Saturday before the storm, the players get trucked in along with pumps and generators, past the daunting site of everyone else in the city heading in the opposite direction.

Sunday is spent getting to know the museum/library personnel and setting up the equipment -- I envision players as being a mix of technicals, accountant/managers and armed security. A bunch of the local staff's families come to shelter in the facility at dusk.

Monday is the storm. Strangely, to the minds of the players, there are break-in attempts *during* the height of the storm. Play this out for maximum drama: in order to conserve fuel, the generators can't be run until the regular power is out. Naturally it fails at the height of the storm; PC's with flashlights have to switch the generators on. Demand Mechanical Repairs to see if the PCs have done everything right. Keep them in suspense about the break-in however -- when they go to investigate, no one is there. Spot Hiddens reveal attempts to jimmy a door or window.

Tuesday the waters begin to rise. In the morning, the PCs spot small groups of armed young men obviously Up To No Good. Later there is sporadic gunfire. Around this point a group of armed looters spots the lurking cultists and decides to rob them -- a gunfight ensues and several of the looters are blasted with spells; one of them staggers to the PCs facility before collapsing from shock. The PCs note he's bling-heavy, and with a Spot Hidden see "S&W .380" branded onto his cheek by the base of a hot casing ejected while the weapon was held in "monkey grip". The victim is also hideously and unaccountably
Shrivelled.

By Wednesday or Thursday, the gasoline for the pumps and generators begin to run low. Make the PCs go out and scrounge some up, with run-ins with crazed survivors, armed Lumpen, and of course the cultists. Perhaps a member of the party is picked off, then his/her Likeness Consumed. I personally hate the "Take one player aside and tell him this while the others eat Doritos and grabass," so I'd make the vic a nice NPC from the museum/library staff -- think of the likeable guards Hannibal Lecter kills and face-flays in _Lambs_. Other cultist ploys would be masquerading as hapless, posessions-in-garbage-bag refugees pleading for shelter, various spell effects such as: Clutch of Nyogtha on any overweight characters, creating the appearance of a heart attack; Dread Cursing any tough-looking security types; Sending Dreams to all and sundry.

Astute Agents may start wondering what the McGuffin is. I like a Vibe-ish version of Lafcadio Hearn's 1888 story "Chita" which is about. . .a hurricane, this one in the 1850's. Of course, artifacts captured from the Cthulhu cult are an obvious alternative. At any rate, the Agents should have to poke around in creepy, claustrophobic stacks or storage rooms.

Conclusion is left to the various CO's imagination. As the National Guard and other law enforcement begin to come in, the cultists are going to get more desperate, but this doesn't require a big shoot-'em up: the cult has waited this long, they can wait a bit longer. A ghoul tunnel in and attack is certainly possible, although I've never liked ghouls in NO because of the high water table, and the all the zombie fun. Imagine that you're about to sit down to dinner and some smart guy comes up and says "I need to borrow that T-bone steak to use as a tool for a while -- you don't mind, right?" But zombies seem like a good thing for this scenario: perhaps the Likeness Consumed mole creates a gate, and zombified flood victims, plus cult thugs and sorcerors swarm in from all sides. I'm particularly charmed by the idea of using Wave of Oblivion -- a much underused spell -- within the confines of a city. Finally, the Vibe could start to take effect from the cursed Hearn story, with all manner of NO-flavored SAN blasting fun.

Well, I hope this shot-gun scenario is of any use/inspiration to anyone.


Credits: Agent Jeff 

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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