Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Notable Events and Sideline Occupations are similar to the Professions
but detail five points of specific skills and advantages acquired in
the course of as much fate as choice. The purpose is to allow players
to mix and match different skills into their characters without a full
profession.
Assassin
Some people are just never satisfied that someone else’s mortality is inevitable – they must simply die right this moment. For these circumstances, someone who is willing to provide an accelerant to this said mortality, is hired to commit murder. At some point in your life, that person became you. +2 Perform: Sleight, +2 Student of Poisons, +1 Weapon: Dagger
Bar Keeper
A tavern at the side of the road, an inn for merchants, a lodge for
holidaying nobles, a hole-in-the-wall for gin-sots, you’ve spent some
of your life working in some or all of those places. +2 Fight, +1 Jest, +1 Inspire, +1 Followers
Bawd
You keep them in line with your evil eye, sometimes a raised hand – and
that’s just the customers! Hah, I jest. But seriously, renting out
people as a service industry is a demanding business. +2 Intimidate, +3 Possession (Big Jewellery and Fine Threads), +1 Followers (Prostitutes)
Carouser
Somewhere people are terrified of having to speak to each other. Find
them and do their seduction for them! No one’s going home alone
tonight. Your passage heralds a profusion of hazy merriment, bad,
drunken choices and dirty sea shanties. +2 Fascinate, +2 Jest, +1 Endurance
Coin-shaver
There’s not much in the way of disreputable employment in the village.
The usual crimes of uttering or usury are lost to you. Robbing is a
lark’s game and you've no charm to sly with confidence sharking. In
desperation you fell to the only two-bit criminal past time in a
handful of coins, a hammer, a chisel, and a rasp. +1 Perform: Metalworking, +1 Wealth, +2 Lie, +1 Run.
Cultist
There is a little shrine to tend every day, or a temple you visit, or a
priest you follow, or a creed you yell at anyone walking by. Despite
your best intentions, people avoid you. +2 Perform: Exhortations, +2 Student of Religion, +1 Expert: Throw
Curse-chaser
You wander around with a medallion or two, a demon-sniffing dog, a
bushel of rods, and an eye for bad sorcery and fell spirits, performing
exorcisms village to village by vigorously chanting, burning herbs, or
threatening to beat devils with your stick. +1 Student of Spirits, +1 Perform: Exorcism Rite, +2 Eerie, +1 Animal Companion
Fop-a-Dandy
You wear only the lastest in haute couture, your ruffles are the
puffiest, your hair is the most combed, your slippers in the airiest of
silks, your cheeks bear the most delicate of rouges, and weeping poxy
sores hidden by your gold-embroidered kerchief. +2 Expert: Grooming, +3 Possession: Expensive Wardrobe
Fortune Seller
You read charts, you hum and ah with your hand on your temples, or
squint at flung objects, or whirl a wrung chicken around your head. You
could be a studious and legitimate student of the high art of
divination, however you do it, people believe this allows you to see
the future but you’re just performing psychological tricks – whether
you know it or not. +2 Empathy, +1 Lie, +2 Perform: Soothing
Hawker
At some point you sold items you carried on your person and didn’t
weigh a lot. Perhaps you peddled polished trash or fake charms, perhaps
fresh corpse-loot, or dabbled as an amateur fence. +1 Plead, +3 Lie, +1 Possession
Healer
Maybe you have been taught a modicum of herbal lore, maybe you have had
to midwife babies or calves or both, maybe you can splint a broken
bone, or maybe you can do all of the above. Whatever it is, you’re a
bona fide hedge doctor. +1 Lore, +1 Healing, +1 Expert: Herbalism, +2 Perform: Nursing
Hunter
Maybe you grew up wild on a diet of meat or you poach the manor grounds to feed your starving family, whatever the case, no animal, livestock or free-range, is safe from your hunger. +2 Scrutinise, +2 Stealth, +1 Weapon: Short Bow or Spear
Mob-monger
You press-gang for the navy, or you beat people for money, you guard
people for money, or you stone sinners for your god. Whatever it is you
do, you do so with your gang of imposing cronies close behind you. +2 Inspire, +1 Fight, +1 Intimidate, +1 Followers
Morthist
Part apothecary and part alchemist, you are a master of potions and
herbs and dried salamander. You can create unguents, potables, salves,
and powders. With your recipes and pots and simmering herbal stews you
can brew any poison and antidote with the right ingredients. +2 Student of Herbs, +2 Expert: Brew Mixture, +1 Possession (toxic things and strange substances)
Physician
Maybe you had to drag corpses and dress wounded in the fray or some charlatan displayed the wonders of a fake cure for fake sickness, but you have accumulated some medical skill. +2 Healing, +2 Student of Anatomy, +1 Student of Herbalism
Prostitute
Maybe you were desperate or perhaps kept as an on-hand sexual servant. At some point, you leased your body on the public market for short-term, high-yield rates. +1 Fascinate, +1 Empathy, +1 Lie, +2 Wealth.
Pocket-lark
As a child people marvelled at your delicate fingers. You could hold a
musical instrument or paint to smallest miniatures. But money was a
better mistress waiting for your touch in other people’s pockets. +3 Perform: Purse Filching, +2 Run
Scribe
You are learned in the rare and fine art of writing well, maybe beautifully too. People employ you to hand-pen important pages in family books and magicians scrolls. If you’re stuck with penalties with awkward alphabets, you’re still stuck with them. Note: Literacy is a one-point advantage that allows you to read and write. +1 Own Language, +1 Other Language, +2 Expert: Calligraphy, +1 Literacy.
Thief-Catcher
You are disgusting, an underhanded sleaze and a ruffian but the law
pays you bounty on every outstanding criminal warrant you bring in.
It’s a dirty job but it pays for your bed. +1 Sword, +3 Scrutinise, +1 Possession: cheap sword, leather plate, and official writ.
Unchanter
Maybe you travelled through the Maemeck Matriarchy, or picked up bad habits from the School of Night Knives, or as a failed magician, you just have to undo petty curses and cure distemper around the village, but you
are wise and versed in sorcerous countermeasures. +2 Counterspell, +2 Eerie, +1 Student of Magic
Vagrant
Sometimes when all other avenues have taken everything from you, and
there is nothing else to do, throw yourself at the mercy of those more
fortunate and make them feel glad they’re not you until opportunity
comes knocking or dogs are set on you again. +2 Plead, +1 Run, +2 Expert: Scrounging
Watch-guard
Instead of being an idle lout, you were handed over to the Watch to
better yourself and earn money. Your job isn’t demanding except when
you have to chase people and you have some authority over the habitual
miscreants you meet daily. +2 Fight, +1 Endurance, +1 Vigour