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Notable Events and Sideline Occupations PDF Print E-mail
Written by Chris Cooper   
Thursday, 21 June 2007

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Notable Events and Sideline Occupations are similar to the Professions but detail five points of specific skills and advantages acquired in the course of as much fate as choice. The purpose is to allow players to mix and match different skills into their characters without a full profession. 

Assassin
Some people are just never satisfied that someone else’s mortality is inevitable – they must simply die right this moment. For these circumstances, someone who is willing to provide an accelerant to this said mortality, is hired to commit murder. At some point in your life, that person became you.
+2 Perform: Sleight, +2 Student of Poisons, +1 Weapon: Dagger

Bar Keeper
A tavern at the side of the road, an inn for merchants, a lodge for holidaying nobles, a hole-in-the-wall for gin-sots, you’ve spent some of your life working in some or all of those places.
+2 Fight, +1 Jest, +1 Inspire, +1 Followers

Bawd
You keep them in line with your evil eye, sometimes a raised hand – and that’s just the customers! Hah, I jest. But seriously, renting out people as a service industry is a demanding business.
+2 Intimidate, +3 Possession (Big Jewellery and Fine Threads), +1 Followers (Prostitutes)

Carouser
Somewhere people are terrified of having to speak to each other. Find them and do their seduction for them! No one’s going home alone tonight. Your passage heralds a profusion of hazy merriment, bad, drunken choices and dirty sea shanties.
+2 Fascinate, +2 Jest, +1 Endurance

Coin-shaver
There’s not much in the way of disreputable employment in the village. The usual crimes of uttering or usury are lost to you. Robbing is a lark’s game and you've no charm to sly with confidence sharking. In desperation you fell to the only two-bit criminal past time in a handful of coins, a hammer, a chisel, and a rasp.
+1 Perform: Metalworking, +1 Wealth, +2 Lie, +1 Run.

Cultist
There is a little shrine to tend every day, or a temple you visit, or a priest you follow, or a creed you yell at anyone walking by. Despite your best intentions, people avoid you.
+2 Perform: Exhortations, +2 Student of Religion, +1 Expert: Throw

Curse-chaser
You wander around with a medallion or two, a demon-sniffing dog, a bushel of rods, and an eye for bad sorcery and fell spirits, performing exorcisms village to village by vigorously chanting, burning herbs, or threatening to beat devils with your stick.
+1 Student of Spirits, +1 Perform: Exorcism Rite, +2 Eerie, +1 Animal Companion

Fop-a-Dandy
You wear only the lastest in haute couture, your ruffles are the puffiest, your hair is the most combed, your slippers in the airiest of silks, your cheeks bear the most delicate of rouges, and weeping poxy sores hidden by your gold-embroidered kerchief.
+2 Expert: Grooming, +3 Possession: Expensive Wardrobe

Fortune Seller
You read charts, you hum and ah with your hand on your temples, or squint at flung objects, or whirl a wrung chicken around your head. You could be a studious and legitimate student of the high art of divination, however you do it, people believe this allows you to see the future but you’re just performing psychological tricks – whether you know it or not.
+2 Empathy, +1 Lie, +2 Perform: Soothing

Hawker
At some point you sold items you carried on your person and didn’t weigh a lot. Perhaps you peddled polished trash or fake charms, perhaps fresh corpse-loot, or dabbled as an amateur fence.
+1 Plead, +3 Lie, +1 Possession

Healer
Maybe you have been taught a modicum of herbal lore, maybe you have had to midwife babies or calves or both, maybe you can splint a broken bone, or maybe you can do all of the above. Whatever it is, you’re a bona fide hedge doctor.
+1 Lore, +1 Healing, +1 Expert: Herbalism, +2 Perform: Nursing

Hunter
Maybe you grew up wild on a diet of meat or you poach the manor grounds to feed your starving family, whatever the case, no animal, livestock or free-range, is safe from your hunger.
+2 Scrutinise, +2 Stealth, +1 Weapon: Short Bow or Spear

Mob-monger
You press-gang for the navy, or you beat people for money, you guard people for money, or you stone sinners for your god. Whatever it is you do, you do so with your gang of imposing cronies close behind you.
+2 Inspire, +1 Fight, +1 Intimidate, +1 Followers

Morthist
Part apothecary and part alchemist, you are a master of potions and herbs and dried salamander. You can create unguents, potables, salves, and powders. With your recipes and pots and simmering herbal stews you can brew any poison and antidote with the right ingredients.
+2 Student of Herbs, +2 Expert: Brew Mixture, +1 Possession (toxic things and strange substances)

Physician
Maybe you had to drag corpses and dress wounded in the fray or some charlatan displayed the wonders of a fake cure for fake sickness, but you have accumulated some medical skill.
+2 Healing, +2 Student of Anatomy, +1 Student of Herbalism

Prostitute
Maybe you were desperate or perhaps kept as an on-hand sexual servant. At some point, you leased your body on the public market for short-term, high-yield rates.
+1 Fascinate, +1 Empathy, +1 Lie, +2 Wealth.

Pocket-lark
As a child people marvelled at your delicate fingers. You could hold a musical instrument or paint to smallest miniatures. But money was a better mistress waiting for your touch in other people’s pockets.
+3 Perform: Purse Filching, +2 Run

Scribe
You are learned in the rare and fine art of writing well, maybe beautifully too. People employ you to hand-pen important pages in family books and magicians scrolls. If you’re stuck with penalties with awkward alphabets, you’re still stuck with them. Note: Literacy is a one-point advantage that allows you to read and write.
+1 Own Language, +1 Other Language, +2 Expert: Calligraphy, +1 Literacy.

Thief-Catcher
You are disgusting, an underhanded sleaze and a ruffian but the law pays you bounty on every outstanding criminal warrant you bring in. It’s a dirty job but it pays for your bed.
+1 Sword, +3 Scrutinise, +1 Possession: cheap sword, leather plate, and official writ.

Unchanter
Maybe you travelled through the Maemeck Matriarchy, or picked up bad habits from the School of Night Knives, or as a failed magician, you just have to undo petty curses and cure distemper around the village, but you
are wise and versed in sorcerous countermeasures.
+2 Counterspell, +2 Eerie, +1 Student of Magic 

Vagrant
Sometimes when all other avenues have taken everything from you, and there is nothing else to do, throw yourself at the mercy of those more fortunate and make them feel glad they’re not you until opportunity comes knocking or dogs are set on you again.
+2 Plead, +1 Run, +2 Expert: Scrounging

Watch-guard
Instead of being an idle lout, you were handed over to the Watch to better yourself and earn money. Your job isn’t demanding except when you have to chase people and you have some authority over the habitual miscreants you meet daily.
+2 Fight, +1 Endurance, +1 Vigour


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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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