Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
The nWoD is easy to convert to the ORE system.
You could port just the resolution and mechanics, keeping the sheet essentially unchanged. Lets look at... vampires.
Basic Vampire stuff:
Willpower becomes Blood. It only refreshed by drinking blood. Each
point of Shock damage inflicted to a victim while drinking (against the
Torso location) is a point of blood.
Spend 1 point of blood to heal 2 shock or 1 killing. To add 1 die to
any physical pool up to a limit which can be set to any value desired
before rolling the rest.
Vampire take shock damage rather than killing damage from guns.
Vampires are more or less immune to lots of things (no special system for this really).
Inflict Width in Killing damage with unarmed physical attacks
Suffer Shock damage to every exposed location in sunlight (amount
based on exposure). Vamps with special sensitivity suffer Killing
damage instead.
Physical Disciplines would upgrade dice to Wiggle dice (set to any value after the
rest are rolled), save for Fortitude (is that what it's called? The one
that makes you tough). That one simply knocks off 1 killing and 1 shock
from all damage you suffer.
Other disciplines do... other things. They might need some tweakage,
but generally Width is speed/power and Height is quality against a
fixed diff or against some resistance. There are other mechanical
tweaks possible as well.
Sunlight rules:
A person that is burning takes Shock every round to every hit location (save head) which rolls over to
killing when the location is filled up, and then rolls over into the
torso or up from the torso into the head.
Say a vamp gets caught out in a bad way - VanHelsing yanks the curtains aside, and it's bright winter sun beaming in.
Say that kind of direct unavoidable exposure is 4 shock per round.
Suddenly, he's got 4 shock damage to all his locations (save head). If
he can't get under cover this round, he'll take the same next round,
which means 8 Shock in his limbs, causing 3 to overlap and become
Killing. In another round, his limbs are going to become nearly
useless, and he's going to take a total of 12 shock to his torso (4
from the sun, and 8 from the bleed-over from his limbs). This on top of
the 8 he already has there, and that's 10 killing from the overlap.
He's dead unless he spends Blood (as the standin for Willpower) to stay
alive for a round, heal some of this damage, or get the fuck out of the
sunlight.
This is a worst-case though, but he'll be a crispy critter in three to
five rounds, even if he's spending his max blood every round to heal
the damage as it hits.
Say he throws a blanket over his head after the first round though- a
heavy wool number. The GM rules this cuts his exposure to 2 Shock per
round. Further, he dives for cover behind the sofa, getting out of
direct exposure, and this cuts it to 1 per round. With a pool of 10
blood, he could heal 2 shock per point spent, letting him stay ahead of
the damage (1 per location per round excluding the head, for a total of
5 per round) for 3 Blood. Longer, if he didn't mind picking up some
exposure on some of his body.
How would the sun-resisting effects of a Discipline work? Roll the associated dice pool, and subtract the Width from the
damage-per-location-per-round for one round. Doing anything else would
require a multiple action.
I'd say that it occurs randomly, roll X=BP drunk dice.
C.
vitae_drinker
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nWoD Conversion
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62.58.40.21
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2007-03-05 07:06:29
Shouldn't taking blood cause killing and not shock? It causes lethal in nWOD.
And why do Vamps cause killing in HtH?
And why only Shock damage from Sunlight?
John Larkin
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12.34.246.4
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2007-03-05 19:45:32
I disagree with the having a damage roll based on BP, because then you could take a relatively absurd amount of blood with the chance of dying being VERY VERY low. 10 bp taken? Oh, so the target MAY take 3-4 lethal.
I suggest sticking with the 1:1 from nWOD, just stick into the torso. That way, a person has 10 BP, and will die if all 10 are taken.
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