Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Every Cell and every Friendly not engaged in active operations is given the task of seeding information making it appear groups like Karotechia, et. al, work together. One aspect of this would suit a political game best.
DG's records include enough old data to damn lots of cults and occult fringies. Sanitising this collection to make it usable, palatable and legal would require a good deal of work. It might even make good role-playing.
After DG identified most of the candidate material, updates would become quite important. If two-decade old data points to Joe Sorceror as an immortal cannibal devil-worshipper, you still need some fresh evidence to bring him to OHS attention. So the second stage involves Cells and Friendlies collecting new information. This allows DG an unparalleled recruitment opportunity, which of course is an excellent thing to role-play.
It needn't even reach such a scale. One person telling a little too much too soon might cause the whole conspiracy to unravel. For instance, if Agent FRANKLIN (7th Chemical) had the chance to turn State's Evidence, do you think he'd hesitate? This could also happen by mistake, absent of all bad intentions. Again, this makes for a good role-playing session. Imagine an FBI agent who knows a little too much and attracts a little official attention. Have your players play the DG-ignorant Internal Affairs PCs who investigate this person's strange claims. DG works to isolate the compromised people. Factions within MAJESTIC help, hinder, and misinform by turn. Various superiors tell the PCs to turn up the heat or lay off by turns. The PCs slowly descend into a world of claim, counter-claim, and conspiracy theory come to life. All of this occurs before the background of OHS's formation and the 11 Sep 01 tragedy.
These concerns might be valid in 1994-2000, but in the IMMINENT DOMAIN world of the 21st Century, it's all about expanding the mission statement to include officialdom once again. Intelligence Sharing, access to tomes and GRU files, and not sitting around waiting for the next crisis to develop are all vital to this New World Order. The problem with exposing Majestic to GRU-SV8 is that it endangers the reform efforts of Gavin Ross. There are no right answers in such a situation, just consequences to live with.
Compartmentalisation in an illegal cowboy organisation hunted by Majestic is different from compartmentalisation in the PSYOPS arm of the Office of Homeland Security. With tons of taxpayer dollars it becomes possible to have tome study groups, cult analysis groups, and any number of non-field personel who's sanity loss can be mitigated by keeping them out of the field. The cells of an illegal conspiracy have to bootstrap themselves, doing all these things by themselves. ALPHONSE's obsession with compartmentalisation is an effort to be miserly with his Agent's sanity.