Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
As many ways as there are to die, there are ways to become a Death
Stealer. Each Death Stealer is as unique as any other person, so the
stats here are just for those in need of a quick beastie. They should
also be taken as examples of the more common or interesting
possibilities. As always, players can, should, and will be very
creative about implementing such ideas and finding new ones.
The legends from the gloomy and miserable Sunless Plains to
contrary and magical Pahar are full of stories of the dead coming back
to life and, after being hissed and shunned by his former villagers,
wanders the lands of the pale Shimmer, the second-hand sunlight
reflecting off the ocean to light the way of second-hand lives. Not all
stories feature the waked dead struggling unendingly against prejudice
but of the waked dead, warped and broken by their journey to the Death
Lands, come back full of spite and murder.
I've always love the absence of monsters in the Reign setting (ok, there
IS some beasts and demons) all conflict come mainly from political
clash and wars. At the same time i really enjoyed the explanation for demon in the
Unknown Armies setting (and i won't spoil it) and since i enjoy magic,
i've try to introduce the "cultural monster" in my campaign.
First of all, each race is worth 5 points in total. That means if you
hand-pick it, each race costs 5 points. Even humans do. Yes. It also
means, that if you random-roll your character, one of your total dice
is reserved for the Race Roll. This dice is rolled seperately from the
rest.