header

Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Home arrow ORE Fantasy arrow Sorcery Schools
Sorcery Schools
The Cabal of the Death Stealers PDF Print E-mail
Written by CodexArcanum   
Saturday, 14 June 2008

Here it is folks, my school of The Cabal of the Death Stealers. This is a magic school for guys who commit suicide to gain power over life. They're like the REIGN version of liches or vampires. They've got some very powerful spells, and some very high costs as well. I'm very open to critique and balancing suggestions. Next, I'm going to work on a "beastiary" of sorts detailing some of the different kinds of Death Stealers, for use as both examples and antagonists. Without further ado: 

Read more...
 
THE UNSHRIVEN SERVANTS OF THE BURIAL CULT PDF Print E-mail
Written by Chris Cooper   
Saturday, 14 June 2008

“Each to your own gods but death is for us all, in equal measure, every one, king or begging leper.” 

Read more...
 
One Roll Sorcerers PDF Print E-mail
Written by Chris Cooper   
Saturday, 14 June 2008

Someone somewhere complained that the One Roll Generators in Reign produced too-much-like D&D classes. In keeping with this fine D&D tradition of classes in Reign, I decided to try creating a One Roll Sorcerers chart. Here is is. It's rough but let me know what you think. I tried reworking my old Hedge Wizardry advantage. I can see use for other sorts of Fighters or Rangers and Thieves or Assassins. 

Read more...
 
The Woodkeepers: The Dindavaran Way of the Wood Magicians PDF Print E-mail
Written by Chris Cooper   
Monday, 15 October 2007

Image
The Way of the Wood found itself in Dindavara a handful of generations or so ago. Travelling Dindavarans went up and down the Empire eventually came to visit the massive sprawling forests and swampy lands of Deerwood. 

Read more...
 
The Shadow-Bound of the Darkened Path PDF Print E-mail
Written by Chris Cooper   
Monday, 15 October 2007

Image
Inside the Cusp, the very edge of the Shadow Lands, close to Shade, a large sprawling city, there is a place called the Well. From around the Sunless Plains and other places around the Empire shadow-binders they come and converge at this place, a series of caves and caverns deep and warm. For the Darkened Path magicians, the Well is the closest place they have that resembles a guild or fraternity. 

Read more...
 
Sorcery Advantages PDF Print E-mail
Written by Chris Cooper   
Wednesday, 19 September 2007

Image
Rather than have a series of five-step Esoteric Disciplines, I decided to create a series of one-off advantages just for sorcerers. Instead of the maximised spread of Disciplines and Paths, each sorcery advantage acts as a specialisation and only affects the single spell it was bought for. 

Read more...
 
Free Joomla Templates