Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Unifiers believe that to wield a gun, the master must become an
extension of the weapon. To this end, they practive a 5-step prana to
extend their awareness and mastery.
I dig Reign’s chargen a lot, but I am a big fan of improvising setting,
so I set this up to allow for cities (or city-states) to be rolled up
with the same ease and flexibility that makes chargen in Reign so
awesome.
This week's session was more focused than last weeks, and more centered
on the main plot. Good things happening. We also saw our first use of
player-controlled NPCs, which I enjoy and we should encourage when
interesting.
Ulfnacht, the capital city of Uldholm, is controlled by the Guilds.
Some would say dominated by them. Some would even say the Guilds are a
vicious plague across the city. Those who say the last tend to not say
that, or anything else, for very long. This is Uldish politics with the
factionalism out of control. Neighborhoods are the turf of rival
guilds, and political conflicts are as often resolved by skillful
negotiation as by theft, blackmail, or a savage beating in a dark alley.
I've always love the absence of monsters in the Reign setting (ok, there
IS some beasts and demons) all conflict come mainly from political
clash and wars. At the same time i really enjoyed the explanation for demon in the
Unknown Armies setting (and i won't spoil it) and since i enjoy magic,
i've try to introduce the "cultural monster" in my campaign.