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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Rules
Naval combat PDF Print E-mail
Written by HungryJ   
Saturday, 14 June 2008

Ship to ship combat in REIGN basically works like this. Every turn of combat each ship involved has 4 main options: Manoeuvre, Attack, Dodge, Pursuit. The ship does one of these things while the the other characters on board can do other things. Note that naval combat rounds tend to be longer than hand to hand combat rounds (the distances are a lot bigger). 

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Rules for Psionics PDF Print E-mail
Written by Mitch74   
Wednesday, 21 May 2008

Has anyone else developed any completely different magic systems for Reign using the guidelines in the main book. Actually, in the campaign I'm currently preparing, I am using the "standard" magic system, but as a thought experiment I developed...Reign psionics. Feedback welcome, and enjoy. 

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One Roll Cities PDF Print E-mail
Written by Robert Donoghue   
Wednesday, 02 April 2008

I dig Reign’s chargen a lot, but I am a big fan of improvising setting, so I set this up to allow for cities (or city-states) to be rolled up with the same ease and flexibility that makes chargen in Reign so awesome. 

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Create-Your-Own-Weapons PDF Print E-mail
Written by Greg Stolze, Bailywolf, Killer GM, Agent Oracle   
Friday, 05 October 2007

reignWeapons each have three qualities, analogous (IIRC) to Unknown Armies' big/heavy/penetrating classification system. The twist is, there are advantages to having weapons be small, light and blunt. E.g. a a light weapon gives you an Initiative bonus. 

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Supplement #3: Secrets of Sorcery! PDF Print E-mail
Written by Greg Stolze   
Thursday, 23 August 2007

As promised, the third supplement is up for ransom.  This time, it's magical. 

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Experiences: Hey pilgrimage, where're you going? PDF Print E-mail
Written by Chris Cooper   
Wednesday, 04 July 2007

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At some point in your life you took a trip to find faith, spirituality, and meaning in the world or, inversely, force it upon unwilling heathens. 

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Experiences: Townsfolk of the City PDF Print E-mail
Written by Chris Cooper   
Tuesday, 03 July 2007

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Simply put, it's not called the Cottage Industry for nothing. Here are some of the movers and shakers and money makers that you might walk into around your doss. 

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Experiences: The Soundrels of Sleaze PDF Print E-mail
Written by Chris Cooper   
Monday, 02 July 2007

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Sure you're willing to do questionable, sometimes despicable acts for money but you're also showing initiative and self-motivation. Anyway, if what you are doing is so repugnant and repellent to decency, why are you able to make a decent living off of it? 

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