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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Home arrow ORE Fantasy arrow New Settings
New Settings
6 reasons why REIGN is special/worthy of my interest PDF Print E-mail
Written by The Unshaven   
Monday, 04 May 2009

1) It's a fantasy system based on the One Roll Engine. If prior experience with the ORE has not been your sort of fun, then that guideline also applies.

2) It has detailed rules for consistent combat mechanics that dial from a quite abstracted and functional level all the way to including more detailed rules for such things as Feinting, submission holds, killing someone in such a way that you give a Morale Attack to anyone watching... all sorts of things. These elements are presented consistently within the ORE, and thus can be used within games in any setting - they are not specifically fantasy.

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Purgatory Western-like PDF Print E-mail
Written by Sean   
Saturday, 09 August 2008

I created this western role-playing game based on the Godlike system ages ago. It borrows heavily from deadlands system (which I borrowed from a friend) and the Feat system of D20 (the only thing worth salvaging in my opinion). Feel free to read, adapt, spell check of dispose of as you see fit.

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Reign: The Gathering PDF Print E-mail
Written by chatterbox   
Monday, 05 November 2007

HighlanderI've had Highlander on the brain for the past few days, and recently finished reading through Reign... and had some ideas on how to handle Highlander style immortals in it. Thought I'd toss them out there for comment and/or just to get them out of my head. 

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Adapting the magic system to be more dynamic PDF Print E-mail
Written by Uthred   
Wednesday, 19 September 2007

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While I was happy enough with the adaptation of Wild Talents to handle my Reign->D&D conversions magic needs it is somewhat slow unless the player has a good handle on WT power creation and by introducing a skill priced at stat levels it feels somewhat inelegant. 

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Reign/D&D: Magic PDF Print E-mail
Written by Mick   
Monday, 20 August 2007

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There are three different varieties of magic users. While all rely on the weave to power their magic they are separated by the source of their power and the manner in which they employ it. The three different kinds of spell caster as well as their core spell casting statistic and skill are listed below. 

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Reign/D&D: Character Generation PDF Print E-mail
Written by Mick   
Monday, 20 August 2007

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This is the first draft of my conversion of Reign (with some Wild Talents) for use with D&D (specifically Forgotten Realms). I havent had a chance to playtest these yet, so if theres any gaping holes please feel free to point them out. 

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Reign/D&D: Introduction PDF Print E-mail
Written by Mick   
Monday, 20 August 2007

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While reading through Reign I became quite attached to the idea of using it to run a Forgotten Realms campaign set in Waterdeep with the various Waterdhavian factions statted up as company's and so on. I was then faced with the task of trying to determine what elements of D&D need to mechanically represented and which can be left as flavour/story concerns. 

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Reign of Warhammer: Weapons and Armor PDF Print E-mail
Written by Anthanus   
Sunday, 08 July 2007

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I have been thinking armor and weapons (in addition to that Warhammer stuff). I own The Riddle of Steel's Flower of Battle and I "converted" armor materials from that. 

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