Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
1) It's a fantasy system based on the One Roll Engine. If prior
experience with the ORE has not been your sort of fun, then that
guideline also applies.
2) It has detailed rules for consistent combat mechanics that dial from
a quite abstracted and functional level all the way to including more
detailed rules for such things as Feinting, submission holds, killing
someone in such a way that you give a Morale Attack to anyone
watching... all sorts of things. These elements are presented
consistently within the ORE, and thus can be used within games in any setting - they are not specifically fantasy.
I created this western role-playing game based on the Godlike system ages ago. It borrows heavily from deadlands system (which I borrowed from a friend) and the Feat system of D20 (the only thing worth salvaging in my opinion). Feel free to read, adapt, spell check of dispose of as you see fit.
I've had Highlander on the brain for the past few days, and recently
finished reading through Reign... and had some ideas on how to handle
Highlander style immortals in it. Thought I'd toss them out there for
comment and/or just to get them out of my head.
While I was happy enough with the adaptation of Wild Talents to handle
my Reign->D&D conversions magic needs it is somewhat slow unless
the player has a good handle on WT power creation and by introducing a
skill priced at stat levels it feels somewhat inelegant.
There are three different varieties of magic users. While all rely on the weave to power their magic they are separated by the source of their power and the manner in which they employ it. The three different kinds of spell caster as well as their
core spell casting statistic and skill are listed below.
This is the first draft of my conversion of Reign (with some Wild
Talents) for use with D&D (specifically Forgotten Realms). I havent
had a chance to playtest these yet, so if theres any gaping holes
please feel free to point them out.
While reading through Reign I became quite attached to the idea of
using it to run a Forgotten Realms campaign set in Waterdeep with the
various Waterdhavian factions statted up as company's and so on. I was
then faced with the task of trying to determine what elements of
D&D need to mechanically represented and which can be left as
flavour/story concerns.
I have been thinking armor and weapons (in addition to that Warhammer
stuff). I own The Riddle of Steel's Flower of Battle and I "converted"
armor materials from that.