Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Method:
Gold is unique among the metals of Heluso and Milonda in that it never
tarnishes. Even the finest steel eventually shows rust, but gold is one
step removed from time, as eternal as the sky. Auric Chornugists work
with gold, crafting golden talismans and using the metal’s timelessness
to bend space and time itself.
Method: Shadow Hand uses a complex language of arcane hand
symbols to create the phantasms that they are known for. An
illusionist’s ability with this form of magic relies heavily on his
facility with this magical language of gestures. Shadow Hand
Illusionists can and do use this language as a form of communication.
Whenever I look to make sorcerors in Reign, I find myself instantly
drawn into the evocative Attunements. Which is well and good, but
sometimes you want a concept somewhere between "attuned to this one
school for life" and "from that culture and knows a spell or two". What
you want is a professional dabbler-- A talented, and probably
well-traveled, sorceror who has picked up the Intensity 1 Cantrips, and
Intensity 2-3 commonly known spells, of quite a few schools.
Also known as the Dancing Demon Head Discipline, Iron Face was
developed by strange tribes living in the Grave of Fools. The Truils
call them White Faces (wear skull make up from the white clay) and the
Ulds call them Skull Dancers. These people revere iron and steel,
engineering and metallurgy as the masculine equivalent of childbirth.
Blacksmiths are their priests. As such, every member of the tribe may
receive metal weapons and equipment based on their birth rank, gender
and rite of adulthood. But shields are seen as sacred tools as
necessary to survival in the Cold Barrens, so each and every child
receives a shield when they turn thirteen.
This is a set of pseudo-mystical dietary techniques developed by Truil
hunters far from their tribes. It is a practical use of their
ritualistic and infamous cannibalism. The human meat you eat must be
fresh - less than a day old. Cooking does count against this time limit
though.
The Common Sword and Dagger Style -- or Common Style -- is a style
formulated for merchants, finding themselves more and more upwardly
mobile, after they figured they better learn the noble sport of
sword-craft. It was not difficult finding mercenaries to teach them to
hold swords like a thoroughbred officer.
This fencing martial path uses a single
one-handed sword used one handed. It is about quick foot work combined
with accurate slashes and quick thrusts. It seems to be a favourite
with jovial pirates, gentlemanly thieves and slumming aristos - as if
anyone could tell the difference.
The crossbow is the height of the Uld’s mechanised technology. It’s
power is fantastic but slow. But the Ulds are nothing except cunning
and the nation’s crossbowers are greatly feared by their neighbours’
soldiers.