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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Auric Chronurgy PDF Print E-mail
Written by ElectricPaladin   
Saturday, 23 January 2010

Domain: Time, space, eternity, and gold.

Method: Gold is unique among the metals of Heluso and Milonda in that it never tarnishes. Even the finest steel eventually shows rust, but gold is one step removed from time, as eternal as the sky. Auric Chornugists work with gold, crafting golden talismans and using the metal’s timelessness to bend space and time itself.

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Shadow Hand PDF Print E-mail
Written by ElectricPaladin   
Saturday, 23 January 2010

Domain: Illusion

Method: Shadow Hand uses a complex language of arcane hand symbols to create the phantasms that they are known for. An illusionist’s ability with this form of magic relies heavily on his facility with this magical language of gestures. Shadow Hand Illusionists can and do use this language as a form of communication.

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The Practical Dabbler PDF Print E-mail
Written by Andrew J. Bonham   
Saturday, 23 January 2010

Whenever I look to make sorcerors in Reign, I find myself instantly drawn into the evocative Attunements. Which is well and good, but sometimes you want a concept somewhere between "attuned to this one school for life" and "from that culture and knows a spell or two". What you want is a professional dabbler-- A talented, and probably well-traveled, sorceror who has picked up the Intensity 1 Cantrips, and Intensity 2-3 commonly known spells, of quite a few schools.

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THE IRON FACE EXPERTISE PDF Print E-mail
Written by Chris Cooper   
Sunday, 29 November 2009

Also known as the Dancing Demon Head Discipline, Iron Face was developed by strange tribes living in the Grave of Fools. The Truils call them White Faces (wear skull make up from the white clay) and the Ulds call them Skull Dancers. These people revere iron and steel, engineering and metallurgy as the masculine equivalent of childbirth. Blacksmiths are their priests. As such, every member of the tribe may receive metal weapons and equipment based on their birth rank, gender and rite of adulthood. But shields are seen as sacred tools as necessary to survival in the Cold Barrens, so each and every child receives a shield when they turn thirteen.

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BLOODEATING PDF Print E-mail
Written by Chris Cooper   
Sunday, 29 November 2009

This is a set of pseudo-mystical dietary techniques developed by Truil hunters far from their tribes. It is a practical use of their ritualistic and infamous cannibalism. The human meat you eat must be fresh - less than a day old. Cooking does count against this time limit though.

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The Common Sword and Dagger Style PDF Print E-mail
Written by Chris Cooper   
Tuesday, 17 November 2009

The Common Sword and Dagger Style -- or Common Style -- is a style formulated for merchants, finding themselves more and more upwardly mobile, after they figured they better learn the noble sport of sword-craft. It was not difficult finding mercenaries to teach them to hold swords like a thoroughbred officer.

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The Loneliest Blade PDF Print E-mail
Written by Chris Cooper   
Monday, 16 November 2009

This fencing martial path uses a single one-handed sword used one handed. It is about quick foot work combined with accurate slashes and quick thrusts. It seems to be a favourite with jovial pirates, gentlemanly thieves and slumming aristos - as if anyone could tell the difference.

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Advanced Crossbowyership PDF Print E-mail
Written by Chris Cooper   
Monday, 16 November 2009

The crossbow is the height of the Uld’s mechanised technology. It’s power is fantastic but slow. But the Ulds are nothing except cunning and the nation’s crossbowers are greatly feared by their neighbours’ soldiers.

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