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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Adding Magical Flavor (CoC/BRP) PDF Print E-mail
Written by Peter Devlin   
Thursday, 14 September 2006

Following are some suggestions on players beginning as sorcerers, and keepers adding side effects to magical usage. They are intended to add magical flavor to the Call of Cthulhu game. 

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Initiation for Sorcerers (BRP) PDF Print E-mail
Written by Tal Meta   
Thursday, 14 September 2006

I am a big fan of Sandy Petersen's Sorcery system. The only problem I've ever had with it is that since it describes Sorcery as it is in Glorantha, it lacks something when taken away from that world. In Glorantha, sorcerers are worshippers of the Invisible God, and his prophet Malkion, and can gain unique powers through the patronage of a variety of Saints. All of this is well and good for Gloranthaphiles, but what if your Sorcerer -isn't- from Glorantha, and/or is a devout athiest? 

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The Book of Drad PDF Print E-mail
Written by Eamon Honan   
Monday, 11 September 2006

Appearance: The book is made up of three scrolls. The scrolls are all of uniform length (18 inches approximately) and are 14, 13, and 18 feet long, respectively. They are made of a type of papyrus that is tough, but extremely thin. The scrolls are wrapped around a single ebony rod (extreme age and an obscure chemical process peculiar to Atlatean bookbinders have left the rod as hard and smooth as marble). 

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Alternate Magic rules for Nemesis ORE based on "Cthulhulike" PDF Print E-mail
Written by David Lai   
Sunday, 27 August 2006

CoC uses a magic points system. "Cthulhulike" by Shane Ivey also has a magic point based system for "Godlike" based on CoC. The obvious step was to try to adapt the article for Nemesis ORE which I've done here.  There are several optional rules presented for readers to consider, use or discard as required. 

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Gathering Darkness: A Keynote Address PDF Print E-mail
Written by Agent Donald   
Thursday, 10 August 2006

Author's note: This piece was originally written to be included with Chaosium's "1990's Handbook" as the opening piece. In the end, however, it was cut for reasons of space and style. I have somewhat revised it from the version which was cut. I wrote it because the lead author, Gregory Rucka, asked me to give a brief summary of the history of the world's political, social, and religious systems to provide Keepers some context for creating adventures in the 1990's. I did my best to provide a narrative imbedded with ideas which might tease the reader's imagination and provide the starting point for some research and writing. I sill hope that it can serve that role. 

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Unnaturally Familiar: Fiendish Friends for Immortal Sorcerers PDF Print E-mail
Written by Agent Donald   
Wednesday, 09 August 2006

Those cultists who through their loyalty and accomplishments have become faithful servants of the Mythos often receive as gifts powerful familiars to assist them.  This article deals primarily with three types of such allies: the animalistic demon, the scholarly daemon, and the channeling beast. Individual Keepers are left to theorize exactly how such beings fit within the framework of the Mythos.

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The Yellowed Sabre PDF Print E-mail
Written by Agent Donald   
Thursday, 03 August 2006

A US Civil War-era cavalry sabre in excellent condition except for some yellowish stains along the curved edge, as if something slightly acidic has etched the metal. It comes with a much more tarnished metal scabbard that is obviously not the original.

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The EndTimes PDF Print E-mail
Written by Agent Donald   
Friday, 28 July 2006

The EndTimes were set into motion by World War One, the Great Depression, and (especially) World War Two.  These events reshaped and changed the face of our world forever.  For the mythos-related forces, these times were critical. 

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