Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Following are some suggestions on players beginning as sorcerers, and
keepers adding side effects to magical usage. They are intended to add
magical flavor to the Call of Cthulhu game.
I am a big fan of Sandy Petersen's Sorcery system. The only problem
I've ever had with it is that since it describes Sorcery as it is in
Glorantha, it lacks something when taken away from that world. In
Glorantha, sorcerers are worshippers of the Invisible God, and his
prophet Malkion, and can gain unique powers through the patronage of a
variety of Saints. All of this is well and good for Gloranthaphiles,
but what if your Sorcerer -isn't- from Glorantha, and/or is a devout
athiest?
Appearance: The book is made up of three scrolls. The scrolls are all
of uniform length (18 inches approximately) and are 14, 13, and 18 feet long, respectively. They are made of a type of papyrus that is
tough, but extremely thin. The scrolls are wrapped around a single
ebony rod (extreme age and an obscure chemical process peculiar to
Atlatean bookbinders have left the rod as hard and smooth as marble).
CoC uses a magic points system. "Cthulhulike" by Shane Ivey also has a magic point based system for "Godlike" based on CoC.
The obvious step was to try to adapt the article for Nemesis ORE which I've done here.
There are several optional rules presented for readers to consider, use or discard as required.
Author's note: This piece was originally written to be included with
Chaosium's "1990's Handbook" as the opening piece. In the end, however,
it was cut for reasons of space and style. I have somewhat revised it
from the version which was cut. I wrote it because the lead author,
Gregory Rucka, asked me to give a brief summary of the history of the
world's political, social, and religious systems to provide Keepers
some context for creating adventures in the 1990's. I did my best to
provide a narrative imbedded with ideas which might tease the reader's
imagination and provide the starting point for some research and
writing. I sill hope that it can serve that role.
Those cultists who through their loyalty and accomplishments have
become faithful servants of the Mythos often receive as gifts powerful
familiars to assist them. This article deals primarily with three
types of such allies: the animalistic demon, the scholarly daemon, and
the channeling beast. Individual Keepers are left to theorize exactly
how such beings fit within the framework of the Mythos.
A US Civil War-era cavalry sabre in excellent condition except for some
yellowish stains along the curved edge, as if something slightly acidic
has etched the metal. It comes with a much more tarnished metal
scabbard that is obviously not the original.
The EndTimes were set into motion by World War One, the Great
Depression, and (especially) World War Two. These events reshaped and
changed the face of our world forever. For the mythos-related forces,
these times were critical.