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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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The Crimson Curse PDF Print E-mail
Written by Agent Donald   
Friday, 28 July 2006

This is more of a terror weapon than anything else, possibly originating in some long forgotten feud between the cults of Cthulhu and Cthugha. 

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The Seed of Nyogtha PDF Print E-mail
Written by Agent Donald   
Friday, 28 July 2006

This spell requires total darkness and a room, or cave, at least 30 feet below ground. The ritualist(s) need to pour one gallon of human blood in a black marble container which also contains some pulverized lava stone and part of a root from an ancient oak (at least 100 years). 

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Disharmonic Symmetries of Yith PDF Print E-mail
Written by Agent Donald   
Friday, 28 July 2006

This ritual is a left-over from the titanic wars between the Great Race of Yith and the Flying Polyps. No record exists of it in writing but occasionally a Yithian Memory Crystal is unearthed that contains the instructions. The ritualist need six rock crystals (approximately 1 foot long) inscribed with hyper-dimensional symbols fixed to a complicated three foot high metal structure (somewhat resembling a silvery centipede curled around an umbrella) made out of a precise mixture of Silver and Scandium. 

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Brainstorming the Mythos PDF Print E-mail
Written by Zach Bush   
Thursday, 20 July 2006

Some questions to help you come up with your own version of the Cthulhu Mythos. 

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Going back to the source PDF Print E-mail
Written by Balbinus   
Thursday, 20 July 2006

You need some fresh inspiration for your horror scenarios? Then just go back to the source, but not all the source. Let's take just one story, the Dunwich Horror, and use it in isolation from the other stories as inspiration. 

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This is not reality PDF Print E-mail
Written by Agent Donald   
Thursday, 20 July 2006

We are, as a race, completely and utterly mad. Born into the world screaming and insane, we are raised and civilized, our bodies and minds carefully shielding themselves, adapting themselves to a life that we can tolerate.

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The Key to Horror PDF Print E-mail
Written by Nisarg   
Thursday, 20 July 2006

Just meeting a Shoggoth is not in itself horrific. Rather, it is a question of placement. The key to good mythos horror is to take the familiar and and introduce the terrifying into the familiar in a shocking way: things not working as they should, places being where they aren't supposed to be, and things challenging your assumptions about how the world/your body/science/religion etc. should work. 

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Nodens Revised PDF Print E-mail
Written by Praetorian   
Thursday, 20 July 2006

I want to use Nodens in an upcoming game of mine, but want to make him an interesting and more appropriate part of the Mythos. My main goal is to surprise my players with a re-interpretation of an old standby. Since Nodens is the one part of the Mythos that I absolutely detest, I thought he would be the best target. 

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