Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
The Leviathan Egg was created for House Faberge in 1911 by Jehan Montnoire, a french goldsmith who had emigrated to Russia after "a slight misunderstanding" with an enraged husband.
Dating back to the Crucifixion - though its precise association with Jesus of Nazareth is part of its lost secrets - the relic has been adorned and embellished by successive generations of Christians, mystics, occultists, alchemists, and wizards.
Agents who have terminated a Hummer have reported what happens if it dies. If killed, the Hummer congeals into a puddle of volitile chemicals and rapidly produces a cloud of noxious gases which can cause sickness or death in human victims. flourine, with traces of chlorine and ammonia can be found in this puddle.
This handwritten work in English, by the witch Mav Murphy, is an extensive treatise on ghouls. In the diary she describes her years of studying the occult. She was a member of a network of occultists located in New York. One of the high-ranking members of this network, which she calls The Man, learns her spells with which she can make contact and command monsters that live underground and feast on the corpses of humans. In her diary Mav wrote down everything she learned over the years about - and from - ghouls. She also describes how she build and consecrated a temple dedicated to Mordiggian in her basement in Brooklyn, NY.
In the early part of 2003, I asked the SA list a quick question based on my experiences as a Keeper; could modern Investigators with no religious beliefs successfully use a 500-year-old Christian prayer/spell designed to repel a Nightgaunt? What followed was a fascinating discussion about the nature of Magic and Magick in CoC. At Agent Donald’s kind invitation I’ve gathered the strands, roughly divided into four areas, and put them in to some kind of order. Although Part 1 and Part 2 naturally follow on from each other, Parts 3 and 4 should bee seen as slightly separate but have been included as they were interesting at the time.
Part 4 of 4: Magic & Ritual in CoC – Does it need explaining when “It just works, ok?” does the job?
I generally agree with the widely-held feeling that many aspects of the Mythos & Mythos Magic were never meant to be understood by the poor saps who come up against it. But when it comes to being a Keeper I feel that when using Mythos Magic in a game it is really important to avoid the whole ‘Deus-Ex-Machina’ problem.