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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Magic & Ritual - Pt II PDF Print E-mail
Written by Agent Donald   
Tuesday, 13 June 2006

Part 2 of 4: Magic & Ritual in CoC - A Question Of Belief. Is faith in a religious system necessary for a ritual or spell in that system's tradition to work?

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The Sigil of the Old Ones PDF Print E-mail
Written by Agent Donald   
Monday, 12 June 2006

A powerful symbol to deflect the attention and powers of the Dreaming God.

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Hand of Glory PDF Print E-mail
Written by Agent Donald   
Monday, 12 June 2006

Rules for the powerful Hand of Glory, aka Hand of Power.

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Covenent Spell (Dreamlands) PDF Print E-mail
Written by Don Fougere   
Sunday, 11 June 2006

Required in the manufacture of Stickmen.

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Stickmen (Dreamlands) PDF Print E-mail
Written by Don Fougere   
Sunday, 11 June 2006

My take on the age old game of Hangman, possibly originating from the Dreamlands.

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Dream Gate Trait - New Supernatural Trait PDF Print E-mail
Written by Don Fougere   
Saturday, 10 June 2006

A power/curse I conceived as a step beyond traditional spells or artifacts for getting to the Dreamlands, and conceivably elsewhere. I primarily use it as a vehicle to take the plot in other directions or sidetrips, especially when the players least expect it.

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House Magic Rules - Part I PDF Print E-mail
Written by Agent Donald   
Wednesday, 07 June 2006

I started Refing (Keeping?) CoC the year it came out - and went to a convention about six months after the game came out...

When talking to other players at the con - the common thread was "Cthulhu? Euuuuh! That's thegame where everyone dies or goes insane - where's the fun in that?" It got my hackles up a bit - and I decided that I needed to run a CoC game that went beyond that impression.

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Keeper Secret Tricks PDF Print E-mail
Written by Agent Donald   
Monday, 05 June 2006

Having run a single on-going campaign since forever I have a couple of rules that I use to prevent the "monster /cultie/gate/end-of-the-world a week" mind-set.

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