Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Part 2 of 4: Magic & Ritual in CoC - A Question Of Belief. Is faith in a religious system necessary for a ritual or spell in that system's tradition to work?
A power/curse I conceived as a step beyond traditional spells or artifacts for getting to the Dreamlands, and conceivably elsewhere. I primarily use it as a vehicle to take the plot in other directions or sidetrips, especially when the players least expect it.
I started Refing (Keeping?) CoC the year it came out - and went to a convention about six months after the game came out...
When talking to other players at the con - the common thread was "Cthulhu? Euuuuh! That's thegame where everyone dies or goes insane - where's the fun in that?" It got my hackles up a bit - and I decided that I needed to run a CoC game that went beyond that impression.
Having run a single on-going campaign since forever I have a couple of rules that I use to prevent the "monster /cultie/gate/end-of-the-world a week" mind-set.