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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Power of Disbelief PDF Print E-mail
Written by Agent Donald   
Monday, 05 June 2006

Or why most people won't connect the dots. Players sometimes fall in the trap of metagaming when their characters are investigating strange groups and evil organizations. Metagaming is using the sort of omniscient knowledge that only a reader of Lovecraft would have.

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How to scare your players PDF Print E-mail
Written by Agent Donald   
Sunday, 04 June 2006

It's obvious that madness meters and charts won't make a player scared. Generally it isn't possible to scare the life out of someone with a book, a movie or a game. The goal of the GM when running a horror game is trying to recreate for the players an experience alike to watching a good horror movie or reading a good horror book. Which is to say, a mix of fear (10%? 20%?) and entertainment (the rest). The last thing a GM wants to do when GMing a horror a game, is *really* scaring his players.

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Manifestations PDF Print E-mail
Written by Agent Donald   
Saturday, 03 June 2006

In DG: Countdown, there is a description of the Hastur Mythos as re-interpreted by John Tynes. In my opinion, this idea is one of the finest and most sublime things to happen in Call of Cthulhu in a very long time. I love this stuff. On the DG Mailing List, this version of the Hastur Mythos came to be nicknamed "the Vibe". This name served to differentiate the Tynes/Pagan version of Hastur from the traditional version, and it was a lot quicker to type. Therefore, I will refer to it as the Vibe herein.
 

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Recording Spells PDF Print E-mail
Written by Agent Donald   
Saturday, 03 June 2006

Can magic spells be recorded and how? After a lengthy discussion on Yog-Sothoth.com about the Mythos and the Internet, we ended up considering the possibility of an "Evil Dead" like event: a spell being recorded on a tape (we ruled out all other audio supports)... I ended up writing "rules" for such a situation (which could apply when a player wants his character to write is own spellbook) and I thought I might as well share them with the list and see what you have to say about it... Here it is.

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Thoughts on the Shan PDF Print E-mail
Written by Agent Donald   
Saturday, 03 June 2006

Looking over my case file of the Shan, I thought I'd make a few notes on how the Shan possess strange alien abilities besides spellcasting.

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The Yellow Sign PDF Print E-mail
Written by Agent Donald   
Saturday, 03 June 2006

The Yellow Sign is a sign connected to Great Old One Hastur, the Unspeakable One. It is sometimes said that the sign is useless until the arrival of the King in Yellow into our world.

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Deep Ones PDF Print E-mail
Written by Agent Donald   
Saturday, 03 June 2006

Deep under the ocean an unusual breed of sea dwelling beings is believed to exist. Although no substantial proof of their existence has ever been found, there have been numerous reports of sightings, often associated with other peculiar goings on in many isolated seaside towns.

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The legend of the Great Old Ones PDF Print E-mail
Written by Agent Donald   
Saturday, 03 June 2006

Long time ago, eons before man first walked on the surface of Earth, a race of sentient beings arrived from another plane of existence. They were a very highly developed culture that built great cities and were the most intelligent life forms on Earth.

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