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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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ITEM# 343-2501 Enigma-U machine PDF Print E-mail
Written by Kenneth Scroggins   
Monday, 19 May 2008

Rare, possibly unique WW2-era German Enigma machine with four rotor slots and seven rotors. Included is the original case, constructed of black varnished wood marked with inset silver runes such as the the curved swastika or Sonnerad of the Thule Society, as well as other less prominent SS runes. 

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How to learn Aklo PDF Print E-mail
Written by James Haughton   
Monday, 19 May 2008

Cultists would be taught by other cultists, of course. Other than that - I see Aklo as having a strong performative aspect, (it is an action as much as a language); hence why just reading a  spell can inadvertently trigger it. I also see it as something like a virus; the problem tends to be getting rid of it, not catching it. 

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Grammar and Grimoire: An Aklo Based Magic System for Call of Cthulhu PDF Print E-mail
Written by James Haughton   
Monday, 19 May 2008

Magic in Call of Cthulhu is unsystematic, haphazard and subjective in nature, ill-fitting Lovecraft's conception. As made clear in "The Case of Charles Dexter Ward", Lovecraft saw magic as a quasi-technological, repeatable phenomena turning upon the precise invocation and pronunciation of a mystical language. It is also made clear in many places (eg The Dunwich Horror, The Courtyard), that that language is Aklo, that Aklo is the "programming language" of the (local) universe, and that Aklo is inherently tied to the Great Old Ones. 

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The Wandering Ghosts PDF Print E-mail
Written by The Unshaven   
Wednesday, 26 March 2008

The Wandering Ghosts are some of the antagonists within the module "Quiet Places and Forgotten Things."

Because they could function equally well within a great many storytelling contexts of Delta Green, Nemesis and Dark Conspiracy, I have created them their own seperate resource including character sheets and brief character dossiers. 

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Nyarlathotep and humanity's ultimate fate PDF Print E-mail
Written by Brian Bethel   
Friday, 24 August 2007

nyarlathotepThis stems from a conversation on Yog-Sothoth.com about Nyarlathotep. Maybe there's more discussion forthcoming in the book about the Big N that would contradict or clarify these notions. But I'm sure the good people here will inform me about such. So, here are a few ramblings on Nyarlathotep and humanity's ultimate fate. Enjoy them, hate them, destroy them in eternal flame, whatever. But most important, let's talk about them. 

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Nyarlathotep, the False Messenger PDF Print E-mail
Written by James Haughton   
Friday, 17 August 2007

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Nyarlathotep, the False Messenger, as an Anti-Archetype. Part of a CoC/UA Crossover. 

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Yig-Tsathoggua, the Cold Blooded PDF Print E-mail
Written by James Haughton   
Friday, 17 August 2007

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Yig-Tsathoggua, Great Old One, Lord of Reptiles and Amphibians, as an Anti-Archetype. Part of a CoC/UA crossover. 

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Great Cthulhu, The Dreamer in the Depths PDF Print E-mail
Written by James Haughton   
Friday, 17 August 2007

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Cthulhu as an Anti-Archetype (Qlippoth) (see Mordiggian for a discussion of the theology). Part of an Unknown Armies/Call of Cthulhu crossover. 

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