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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Building a better Zombie PDF Print E-mail
Written by cheeplives   
Friday, 06 March 2009

I'm currently working on converting the Unhallowed Metropolis setting to ORE and I am trying to model the Zombies as presented in the game. You really don't need to know the gritty details... just let me know if what I'm doing seems right.

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Some thoughts on Zombies... PDF Print E-mail
Written by Lord Minx   
Wednesday, 10 December 2008

One of the games I've always wanted to play using the One Roll Engine was a Zombie game. Maybe Godlike-style "Weird War Two" with superpowered soldiers against undead nazies, maybe more pulpy Hellboy-themed action, maybe something completly different. Either way: Zombies are cool. With that in mind, here are some idle thoughts I had on using Zombies in an ORE game.

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ITEM# 343-2501 Enigma-U machine PDF Print E-mail
Written by Kenneth Scroggins   
Monday, 19 May 2008

Rare, possibly unique WW2-era German Enigma machine with four rotor slots and seven rotors. Included is the original case, constructed of black varnished wood marked with inset silver runes such as the the curved swastika or Sonnerad of the Thule Society, as well as other less prominent SS runes. 

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How to learn Aklo PDF Print E-mail
Written by James Haughton   
Monday, 19 May 2008

Cultists would be taught by other cultists, of course. Other than that - I see Aklo as having a strong performative aspect, (it is an action as much as a language); hence why just reading a  spell can inadvertently trigger it. I also see it as something like a virus; the problem tends to be getting rid of it, not catching it. 

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Grammar and Grimoire: An Aklo Based Magic System for Call of Cthulhu PDF Print E-mail
Written by James Haughton   
Monday, 19 May 2008

Magic in Call of Cthulhu is unsystematic, haphazard and subjective in nature, ill-fitting Lovecraft's conception. As made clear in "The Case of Charles Dexter Ward", Lovecraft saw magic as a quasi-technological, repeatable phenomena turning upon the precise invocation and pronunciation of a mystical language. It is also made clear in many places (eg The Dunwich Horror, The Courtyard), that that language is Aklo, that Aklo is the "programming language" of the (local) universe, and that Aklo is inherently tied to the Great Old Ones. 

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The Wandering Ghosts PDF Print E-mail
Written by The Unshaven   
Wednesday, 26 March 2008

The Wandering Ghosts are some of the antagonists within the module "Quiet Places and Forgotten Things."

Because they could function equally well within a great many storytelling contexts of Delta Green, Nemesis and Dark Conspiracy, I have created them their own seperate resource including character sheets and brief character dossiers. 

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Nyarlathotep and humanity's ultimate fate PDF Print E-mail
Written by Brian Bethel   
Friday, 24 August 2007

nyarlathotepThis stems from a conversation on Yog-Sothoth.com about Nyarlathotep. Maybe there's more discussion forthcoming in the book about the Big N that would contradict or clarify these notions. But I'm sure the good people here will inform me about such. So, here are a few ramblings on Nyarlathotep and humanity's ultimate fate. Enjoy them, hate them, destroy them in eternal flame, whatever. But most important, let's talk about them. 

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Nyarlathotep, the False Messenger PDF Print E-mail
Written by James Haughton   
Friday, 17 August 2007

Image
Nyarlathotep, the False Messenger, as an Anti-Archetype. Part of a CoC/UA Crossover. 

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