Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I required a a conversion for this trait from other RPG systems, such as GURPS and TriStat, since the players in my campaign already had simular traits as part of their character concepts.
A new Mundane Trait for the Nemesis system. Below are examples of how much influence his character has with a certain contact, based upon the amount of skill dice he has put into the Influence Trait.
Yes, I know the magic system for BRS and Nemesis ORE are completely different, but my players are rather fond of using magic points, and I haven't got time to examine evry spell from the CoC rulebook and convert them into Nemesis ORE with each spell having their own dice pool. So here's what we came up with.
I've created an online insanity generator. It can be used to randomly generate an insanity for Delta Green agents. It is based upon Dennis' descriptions from the PX Pokernight scenario from Polyhedron Magazine. The descriptions decribe in detail what happens when the sanity of an agent (slowly) declines. I hope you like it and find it useful. Keep in mind that it was written for the BRP system.