Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
The automatic rifleman (nee “machine gunner”) is a vital part of any
modern fighting force. Their ability to put a tremendous volume of fire
downrange gives mobility and survivability to their teammates.
I never liked the "Spray weapons use a number of rounds equal to the
dice in your pool" rule. It makes a more skillful shooter use more
ammo. I also generally think Spray ratings make automatic weapons far
more overpowered than I would like. I'm not arguing that they are or
aren't in real life, but I feel the ability to use all sets for free is
a powerful bonus on its own mechanically.
The difference between a warrior and a soldier, is that a soldier
stands with his fellow soldier's as part of a force greater than
himself. This path allows a person to work with 1 to 3 similarly
trained allies to create an unstoppable energy. These techniques all
require at least one ally who also knows them, and they are linked to
the Tactics skill. All techniques stack.
“One shot, one kill.” This Martial Path is dedicated to helping
sharpshooters reach out and touch someone. It is used with Coordination
+ Weapon (rifle). All of the techniques below are only applicable after
aiming for at least one turn.
This path is designed for a person wielding either a pump-action or
combat (self-loading) shotgun. With GM permission, some techniques
could be used with a breach-action.