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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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[Martial Path] Way of the Gun PDF Print E-mail
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

This Path is more of a set of generic firearm techniques than any specific school of training. It can be used with just about any firearm skill. 

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[Martial Path] Roadblock’s Path PDF Print E-mail
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

The automatic rifleman (nee “machine gunner”) is a vital part of any modern fighting force. Their ability to put a tremendous volume of fire downrange gives mobility and survivability to their teammates. 

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Spray weapons and ammo usage PDF Print E-mail
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

I never liked the "Spray weapons use a number of rounds equal to the dice in your pool" rule. It makes a more skillful shooter use more ammo. I also generally think Spray ratings make automatic weapons far more overpowered than I would like. I'm not arguing that they are or aren't in real life, but I feel the ability to use all sets for free is a powerful bonus on its own mechanically. 

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[Martial Path] Advanced Tactical Squad Training PDF Print E-mail
Written by CodexArcanum   
Wednesday, 21 May 2008

The difference between a warrior and a soldier, is that a soldier stands with his fellow soldier's as part of a force greater than himself. This path allows a person to work with 1 to 3 similarly trained allies to create an unstoppable energy. These techniques all require at least one ally who also knows them, and they are linked to the Tactics skill. All techniques stack. 

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[Martial Path] Sniper Training PDF Print E-mail
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

“One shot, one kill.” This Martial Path is dedicated to helping sharpshooters reach out and touch someone. It is used with Coordination + Weapon (rifle). All of the techniques below are only applicable after aiming for at least one turn. 

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[Martial Path] Pump-Action Mastery PDF Print E-mail
Written by CodexArcanum   
Wednesday, 21 May 2008

This path is designed for a person wielding either a pump-action or combat (self-loading) shotgun. With GM permission, some techniques could be used with a breach-action. 

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[Martial Path] Path of the Blood Opera PDF Print E-mail
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

Without too much fanfare, a bump and a post of a John Woo-styled Martial Path. 

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[Martial Path] Close Quarters Battle PDF Print E-mail
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

Here's my Close Quarters Battle Path for your perusal. Suggestions welcome! 

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