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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Experimental Rules
Legal Actions PDF Print E-mail
Written by Old Scratch   
Friday, 15 August 2008

I was just thinking about the awesome and fateful legal battle in Njal’s Saga and the power of the courts when I realized that I felt something was missing from Reign.

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Strategic Company Actions PDF Print E-mail
Written by Old Scratch   
Friday, 15 August 2008

I'm exploring taking the Company actions and making the decision making a little more strategically and tactically oriented. In such an event, when things happen and how they're paired with other things can be pretty important.

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The Astonishing Dewhiff-O-Matic PDF Print E-mail
Written by Benjamin Baugh   
Friday, 04 July 2008

One of the regular criticisms of the One Roll Engine is the (perceived or real - debate rages) issue of whiff with dice pools lower than 6.The odds say with 4d you've got even odds of throwing some kind of set, but for whatever reason, it sometimes doesn't feel that way. And lets be honest- whiff sucks.

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Social Combat PDF Print E-mail
Written by Greg Stolze   
Thursday, 26 June 2008

Here's a REIGN social combat system you can fit on a playing card.You use Inspire or Fascinate or Intimidate or whatever seems relevant to the type of argument you're making. Each person involved has a "goal track." If you hit ten on your goal track you've achieved your goal. 

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Guidelines for Creating Martial Paths PDF Print E-mail
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

Here's my rough guidelines for creating your own Martial Paths and Esoteric Disciplines. Creating them get easier the more you do it and you develop a certain flow for making them after a while. 

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[Martial Path] Demolition Man PDF Print E-mail
Written by CodexArcanum   
Wednesday, 21 May 2008

Some people are known for their precision shots and clean take-downs, while others are known for their reckless abandon and severe amounts of collateral damage. This path is for the latter. It is used with a Thrown(Grenade) skill, and requires either that or a Demolitions skill if your system only uses the generic Throwing or Athletics skills. 

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[Martial Path] Way of the Gun PDF Print E-mail
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

This Path is more of a set of generic firearm techniques than any specific school of training. It can be used with just about any firearm skill. 

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[Martial Path] Roadblock’s Path PDF Print E-mail
Written by Admiral Duck Sauce   
Wednesday, 21 May 2008

The automatic rifleman (nee “machine gunner”) is a vital part of any modern fighting force. Their ability to put a tremendous volume of fire downrange gives mobility and survivability to their teammates. 

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