Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
As both systems - Dark Heresy and ORE (one roll engine) - are percentile based the conversion is quite easy. Below or my rules for character generation:
All Stats start at 2d. (Cost 24d)
For most PC's roll 12d. Then discard any 2d. (Cost 30d)
Pick upper or lower path for all sets.
Pick which table for each single die.
Then each player gets up to 6d of skills or stats to assign. (Total cost 60d)
Hello fellow ORE and THS fans. I'm working on a campaign and came up
with this character generator largely from the Nemesis one. I am asking for some tips on cranking up the THS a little bit. [Note
that this is an In the Well campaign, Mars to Mercury primarily.]
The One Roll Engine has really matured with Wild
Talents, Reign and Monsters and other childish things and I think it
offers exactly the right mix of grittiness and heroic potential that
I'm looking for in a Warhammer 40,000 RPG. I statted one of
the Characters in the demo using the rules below. (Incidentally bumping
them up to a level I think is appropriate for Throne Agents.)
I've had some theories for how you could use the Company and Unworthy Opponents rules in REIGN for Orks in the Warhammer 40,000 setting. Anyone
can feel free to correct me for Correct Orky Feel, and Actual Facts, as
I have mainly by-proxy experience of Warhammer generally.
China Bright would not be an exciting game without the real threat of
character death. When a character enters combat there is a risk of
injury and demise. It is this risk that generates tension. There are
ways inavoiding hurt in combat: running away and decking out in armour
cladding. They may help but they are not foolproof.