Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
This is my write-up for a game I'm going to be running in a month or two. It's long, so here's the key concept: 24 + Aeon + old skool metal demonic imagery = Damned. If that interests you, read on!
Today is special. You didn't think you'd make it half this long. Today
is the aniversary. For no rhyme or reason, every single human being
was... empowered. Oh sure, you loved it at first. So did everyone. Even the people that
ended up with crappy powers could appreciate a police force made of
supermen. Doctors that could make new arms and legs out of thin air.
Juries that could read minds. The most beautiful music and the most
moving poetry. Things were wonderful, until the supermen realized that
they could do whatever they wanted.
1995 was not meant to be a Year of Historic Infamy. It was a year of
relative peace and marginal prosperity (at least in the First World).
It was a decade that many in the US considered a rehash of the 1970's.
Music was grungy and drugged-out with metallic overtones, heroin was
making a comeback (and meth was starting to be a problem), and
everything seemed muted and depressed.
The game will become stale if the GM doesn't offer a variety of
challenges. But how do you make normal people a threat to people with
superpowers? If normal people outnumber the superpeople they will find
a way to miminze the threat Supers pose to them. My goal with
developing strategies for normal’s is to allow the GM to use that NPC
type in several of the encounter types below, not just the mundane and
weak scenarios.
The invasion started slowly and without any clues that it was even
transpiring. The harbingers hit the psychics first and within weeks
every secret known to mankind had been passed along to their leader:
The Exo-titan. It quickly infected the mind-readers and then began on
the big name groups that held the most powerful talents: The
grail-knights, the Juggernauts, and even Hex-Corp were under the sway
of the hive mind of the Exo-Titan.