Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Cecily's
player couldn't make this session. We started with Seth going in front
of a FISA court. I don't know jack about FISA, but neither did anyone
at the table (hey, it's SECRET, 'kay?) so that was all right. I set a
scene with three judges who'd been gotten out of bed and informally
gathered at one's home.
Leo's player was back (and,
consulting my notes, the guy who was graffito tagging stuff was
Alexander Sobieski), so we started by catching him up. His agent
(Devon) got him a spot on the Hairy Gary Abnerthery Show -- a talk show
with a guy who's kind of Oprah for mutants.
Let me begin by
saying: STILL NO FRANKLIN'S GHOST! Good grief! This is a resource! A
fair smattering of points went into it! It could help their asses OUT.
But nothin'. Not an ectoplasmic sausage. Sheesh. This session,
we were missing Leo's player and I hadn't prepared as much as
previously, but it went okay. Not great, but a decent building session.
I'm probably going to go through character-by-character until they're
together -- there was a lot of individual action this session.
It didn't quite have the
same delirious energy of the first couple sessions, but we hit a lot of
plot points like they owed us money, and we got some good
characterization in. Still no Ben Franklin though. I mean, what the
hell? If I could summon up a lecherous, intangible, undead founding
father I'd be on that like a teenager's cell phone!
I didn't have a plan for this session other than,
"Do the stuff I had planned for session one and didn't get time to do."
That worked just fine. "Plan" is a pretty vague term anyhow. It's more
like "list of stuff to throw at the PCs when nothing more presentable
is happening." I expect that as the game grows, it'll develop its own
momentum and I won't have to prime the pump quite so much.
Here's how we did character
generation. WT has a typical point-buy, fiddly-stacky grainy system.
The kind that lounges there purring, "Minmax me, big boy, or lose me
forever!" REIGN is also, at bottom, a point buy, so for this we used a
character generation system that got elided from REIGN due to space
reasons.