Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
When I started fiddling around with a cyberpunk/Godlike/ORE I
immediately decided there should be a way around the obvious 10+ dice limit
so I came up with a trick called Dice Wrangling.
I was playing with my Wild Talents Victorian alt-history project last
night, and while modding the skill list, I was struck by how easily WT
could accommodate a DIY skill system like Unknown Armies uses to such
good effect.
The Omni Weapon is an object that is capable of molding itself to any weapon the user desires - with
two limits. The first being that the user must understand how the weapon he desires would work; if
you don't understand the science behind the weapon you wish it to mold into, then it can't change into it, as
it takes the design from your own mind. That doesn't
mean you have to design it in detail, but you have to
understand it.
Though WT is angled towards an Ultimates/The Authority kind of supers,
the system is designed to be easily tweakable up and down the scale
from gritty to four-color. The first and foremost need-be for four-color is an intrinsic like Resilient.
You have a psychic link with another creature- a real physical being
with its own life independent of your power. You might lose your link
if your power fails, but your Familiar remains existent, however unlike
a Sidekick, if your Familiar is slain, it is truly dead.