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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Rules
Dice Trick: Wrangle Dice PDF Print E-mail
Written by Insectking   
Wednesday, 28 March 2007

When I started fiddling around with a cyberpunk/Godlike/ORE I immediately decided there should be a way around the obvious 10+ dice limit so I came up with a trick called Dice Wrangling. 

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UA-style make'em'up skills PDF Print E-mail
Written by Benjamin Baugh   
Monday, 26 March 2007

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I was playing with my Wild Talents Victorian alt-history project last night, and while modding the skill list, I was struck by how easily WT could accommodate a DIY skill system like Unknown Armies uses to such good effect. 

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Alternate Rules for Large Thrown Objects PDF Print E-mail
Written by Ryan Denison   
Tuesday, 20 March 2007

Here are some alternate rules for taking damage from large thrown objects. 

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The Omni Weapon PDF Print E-mail
Written by James Beggs   
Wednesday, 14 March 2007

The Omni Weapon is an object that is capable of molding itself to any weapon the user desires - with two limits. The first being that the user must understand how the weapon he desires would work; if you don't understand the science behind the weapon you wish it to mold into, then it can't change into it, as it takes the design from your own mind. That doesn't mean you have to design it in detail, but you have to understand it. 

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Intrinsic: Resilient PDF Print E-mail
Written by Dennis Detwiller   
Sunday, 11 March 2007

Though WT is angled towards an Ultimates/The Authority kind of supers, the system is designed to be easily tweakable up and down the scale from gritty to four-color. The first and foremost need-be for four-color is an intrinsic like Resilient. 

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New Power: Familiar PDF Print E-mail
Written by Benjamin Baugh   
Wednesday, 07 March 2007

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You have a psychic link with another creature- a real physical being with its own life independent of your power. You might lose your link if your power fails, but your Familiar remains existent, however unlike a Sidekick, if your Familiar is slain, it is truly dead. 

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