Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
I've been in an off-again, on-again A! game, with vague discussion of
having Aberrant and Trinity sequels. So I came up with a character
who's the illegitimate granddaughter of Jacques, one of the characters
who started out as a sidekick but was so popular, he got upgraded to
PC.
The third leg of the
Bodhissatva/Storm Queen leg is the WASP, and like them she has an
elaborate backstory. Back in the 1940s she was a mildly famous
superheroine, who discovered her powers while working with the Women Airforce Service Pilots.
(Click the link, really. The pictures really help.) Powerfully
defensive, she had recurring battles with a supervillain who
(conversely) seemed to be all offense and little defense. Then she
disappeared.
I pictured this one in a super
team with the Bodhisatva. A schmucky nobody bottom-tier academic
carving out a niche by specializing on an extinct culture about which
almost nothing is known and which is regarded as, at best, apocryphal
by mainstream archeology. But Norbert knew they were real and, by hook
or crook, he acquired the talisman of their storm deity. Invoking it,
he transformed into... her.
Here's the guy who would be sent
with Mindy on training challenges, as Dr. X tries to get them to teach
each other how to use their similar (yet also very different) powers
better. He can only use his when calm, and she can only use hers when
upset. (I never did think of a 'superhero name' for Mindy. "Dagnasty"?
"The Flesh"? That last one could prompt a lot of 'Super strong... and
super naked!' jokes.)
When upset, she can spontaneously generate new limbs. This
doesn't mean she can replace a limb that's hurt or removed. She
actually can't
do that. Instead, she could make a leg grow out of her face with a few
ears on top and some hands dangling off the bottom of the calf.