Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Years ago I came up with the idea of a super who did not exist in all three spatial dimensions, and who could not be perceived or affected from behind. I found it easy to create a character based on this odd idea using Wild Talents.
You have a psychic link with another creature- a real physical being
with its own life independent of your power. You might lose your link
if your power fails, but your Familiar remains existent, however unlike
a Sidekick, if your Familiar is slain, it is truly dead.
FBI Agent Samantha "Sam" Black, worked kidnapping cases for 7 years. On her last case, recovering Elizabeth Beck, daughter of Thomas Beck (CEO of Beck International), Sam was hit by one of Piper's Pshuriken & her partner was killed by a Talent named Piper. However, as Piper made to end Elizabeth's life in front of the fallen agent, Sam's Talent emerged, she manipulated the shadows in the room to drag Piper kicking & screaming to...somewhere else.
Richard Bradley was a fairly mild mannered, somewhat repressed
Librarian in the New York Public Library System. He'd been working
there for just over a year, when he was transferred to the Esoteric
Information Repository.
I had an idea about using the A-Team as the template for rogue medics,
healing in a World where the medical profession has banned or controls
talent healing so that only the rich can access it. So it seemed a good idea for my first go at writing up characters - the
A(mbulance)-Team. I was trying for 250 but ended up with 300 points
each trying to capture them as protrayed and add in the medical angle.
If you took that out then they could come down to 250.
Most people think the world changed in 1969, when the chemical
defoliant ROYAL-23 dropped over Vietnam. It really began in 1943, when
Albert Hofman got a whiff of a chemical he'd created a few years ago.
He started seeing things--walls growing mouths, chairs spreading lips
and whispering secrets.
The premise is: Sorcerers have always been around. They gain power
through pacts with otherworldly intelligences, and have lived in secret
for most of human history. Enchantment is a learned skill, like pottery
or cartography, but it remained covert. The powerful sorcerers wanted
to monopolize their influence. The weaker ones who couldn't keep it in
their pants got burned at the stake.