Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
This is my write-up for a game I'm going to be running in a month or two. It's long, so here's the key concept: 24 + Aeon + old skool metal demonic imagery = Damned. If that interests you, read on!
The biggest problem with superhero games is the whole "How do I build
so-and-so" issue; due to the nature of the genre, character creation
has to have a lot
of options, so it can get pretty confusing or intimidating. Mutants
& Masterminds helped alleviate some of those issue by including
"archetypes" in the main book; sample characters based on standard
superhero types that could be played right out of the book. They also
put out Instant Superheroes which expanded on the idea.
I've screwed around with treating mobs of mooks as a circumstance.
You see panels in the comics where the heroes are fighting their way
through a legion of mole-men or robots, smashing, and hewing, but what
they're really trying to do is reach The Slayer of Time before he can
activate his Anti-Chronometer and destroy history.
I have been doing some thinking lately on the powers and miracles, and
I think that there is an aspect concerning how a power is used that
does not seem to have been satisfactorily covered. I looked around and
didn't see anything that covered or discussed this per se before, but I
could be wrong. My idea is for a flaw that defines when a power
doesn't work aside from those already defined by the power. Allow me
to explain what separates this flaw from similar ones and how it can be
used.
I offered my players a deal they couldn't refuse: They transcribe their
characters for posting and I will post the stats of the mysterious
priest circa his unjust defeat...
There are often things or leads in my games
that go untouched by the players for a number of sessions. When they
forget about something, I have a tendency to do the same, and I’m
subsequently surprised when they finally come into play again.