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Written by Adam Smith   
Thursday, 06 March 2008

Hello fellow ORE and THS fans. I'm working on a campaign and came up with this character generator largely from the Nemesis one. I am asking for some tips on cranking up the THS a little bit. [Note that this is an In the Well campaign, Mars to Mercury primarily.] 

I could also use a couple more Engineering options perhaps. Also, a few Hard or Wiggle dice wouldn't be out of place. I don't own Wild Talents yet or I would have cribbed over a couple likely 'powers' perhaps.

I plan on giving out a few points for customization as well as letting people swap out stuff that doesn't work or they don't like.

In the Well


Upper Path

2x1 Academic: +1 MIND, +3 Education, +1 Language
3x1 Grad Student: +1 Computer, +1 Memetics, +1 Cryptology
4x1 Professor: +1 Mediate, +1 Endurance, +1 Science of choice
5x1 Department Chair: +1 MIND, +1 Science, Contacts*

2x2 Military NCO: +1 COMMAND, +1 BODY, +1 Rifle, +1 Teleoperation [1]
3x2 Military Junior Officer: +1 Tactics, +1 Leader, +1 Commo
4x2 Military Company Grade Officer: +1 Tactics, +1 Survival, +1 Negotiation
5x2 Military Staff Officer: +1 COMMAND, +1 Logistics, Connections*

2x3 Office Manager: +1 COMMAND, +1 Bluff, +1 Lie, +1 Persuade
3x3 Middle Manager: +1 Logistics, +1 Inspire, Resources*
4x3 Division Chair: +1 Leader, +1 Hearing, +1 Education
5x3 VP in charge: +2 Persuade, Money*

2x4 Backpacker: +1 SENSE, +1 Sight, +1 Video, +1 Language x2
3x4 Expatriate: +1 Navigation(Land), +1 Anthro, City Knowledge*
4x4 Slogger: +2 Health, +1 Writing [3]
5x4 Travel Journalist: +1 SENSE, +1 Athletics, Contacts*

2x5 Political Hack: +1 EMPATHY, +3 Inspire, +1 Leader
3x5 Special Interest Organizer: +1 Counseling, +1 Bluff, +1 Lie
4x5 City Councilperson:+2 Persuade, +1 Law
5x5 Mayor: +1 COMMAND, +1 Health

2x6 Lab Assistant: +1 MIND, +1 Education, +3 Science of choice
3x6 Researcher: +1 Education, +1 Adminstration
4x6 Scientist: +2 Electronics, +1 Programmer
5x6 Scholar: +2 Teaching, +1 Computer Hardware

2x7 Trendoid: +1 EMPATHY, +1 COORDINATION, +2 Seduction
3x7 Hipster: +1 Language, +2 Perform
4x7 Socialite: +1 Catch, +1 Swim, Contacts*
5x7 Beautiful Person: +1 Persuade, +1 Bluff, +1 Lie

2x8 Church Counsel: +1 EMPATHY, +1 Computer, +2 Writing
3x8 Deacon: +2 Counseling, +1 Inspire
4x8 Minister: +3 Mediate
5x8 Pastor: +1 Counseling, +1 Memetics, +1 Theology, Connections*

2x9 Cut-out: +1 COORDINATION, +1 Stealth, +1 Lie, +1 Lockpick, +1 Pick Pocket
3x9 Operative: +1 Drive, +1 Escape Artist, +1 Commo
4x9 Agent: +1 Lockpick, +2 Stealth
5x9 Conspirator: +1 Climb, +2 Escape Artist, Connections*

2x10 Medic: +1 MIND, +2 First Aid, +2 Medicine
3x10 Nurse: +2 First Aid, +1 Computer
4x10 Elective Surgeon: +2 Medicine, +1 Surgery
5x10 Doctor: +1 First Aid, +1 Medicine, +1 Teleoperation, Money* [2]

Lower Path

2x1 Micro-Gravity Worker: +1 COORDINATION, +1 BODY, +2 EVA
3x1 Deep Space Welder: +2 Mechanical, +1 Laser
4x1 EVA Leader: +1 Leader, +1 Mechanical, +1 Logistics
5x1 Shop Boss: +1 Mediate, +1 Teleoperation, +1 Logistics

2x2 Soldier: +1 BODY, +1 Rifle, +1 Health, +1 Run, +1 Endurance [1]
3x2 Spec 4 'Mafia': +1 Brawl, +1 Melee Weapon, +1 Sight
4x2 Combat Veteran: +1 Firearm, +1 Survival, +1 Dodge
5x2 Decorated: +1 Firearm, +1 Leader, +1 Melee Weapon

2x3 Cop: +1 BODY, +1 Martial Arts, +1 Electro-Laser, +1 Law, +1 Drive
3x3 SWAT Team: +2 PDW, +1 Tactics
4x3 Detective: +1 Lie, +1 Stealth, +1 Psychology
5x3 Lieutenant: +1 Law, +1 Persuasion, +1 Leadership

2x4 Messenger: +1 SENSE, +1 Endurance, +1 Navigation(Land), +2 Drive
3x4 Trucker: +1 Drive, +2 Navigation(Land)
4x4 Smuggler: +1 Mechanical, +2 Pilot
5x4 Trafficker: +2 Navigation(Sea/Air), +1 Pilot

2x5 Performer: +1 BODY, +1 Lie, +2 Dance/Sing +1 Seduction
3x5 Prostitute: +2 Seduction, +1 Counseling
4x5 Dealer: +1 Memetics, +1 Chemistry, +1 Law
5x5 Pimp: +2 Lie, +1 Seduction

2x6 Sympathetic: +1 EMPATHY, Good Childhood
3x6 Social Worker: +3 Counseling
4x6 Counselor: +1 Resistance, +1 Mediation, +1 Psychiatry
5x6 Psychologist: +3 Psychology

2x7 Third Waver: +1 BODY, +2 Lockpick, +2 Climb
3x7 Refugee: +2 Survival,
4x7 Fourth Waver: +1 Language
5x7 Translator: +2 Language

2x8 Thug: +1 BODY, +2 Brawl, +1 Intimidate, +1 Run
3x8 Gangster: +2 Martial Arts, +1 Firearm
4x8 Lieutenant: +1 COMMAND, +1 Tactics
5x8 Witness Protection: +2 Lie, +1 Sight

2x9 Miner: +1 BODY, +1 Geology, +1 Survival, +1 Vacc
3x9 Shift Leader: +1 Mechanical, +1 Drive, +1 Electronics
4x9 Union Enforcer: +1 Martial Arts, +1 Lie, +1 Melee Weapon
5x9 Union Leader: +3 Leader

2x10 Chimeric: +1 SENSE, +1 COORDINATION, +1 Electronics
3x10 Bioshell: +1 BODY, +1 First Aid
4x10 Cybershell: +1 BODY, +1 Mechanical
5x10 Xox: +1 MIND, +1 Computer Software

Bad Events
1 Had a relative in a cult: +2 Memetics, +1 Psychology
2 No longer a victim: +2 Firearm, +1 Martial Arts
3 Crashed: +2 Survival, +1 Navigation
4 Cellmate was a forger: +3 Forgery
5 Rat: +2 Lie, +1 Intimidate
6 Lost it all: +2 Education, +1 Science
7 Rough Trade: +3 Seduction
8 Bad neighborhood: +2 Martial Arts, +1 Firearm
9 Crashes follow you around: +3 First Aid
10 Burglar: +3 Lockpick

Good Events
1 Reads the instructions: +3 Mechanical
2 Saved lives in a crisis: +3 Leader
3 WON the lottery: Money*
4 Competitive Athelete: +2 Endurance, +1 Archery
5 Tri-Video repairperson: +3 Electronics
6 Voracious reader: +1 MIND, +1 Education
7 Little Red Corvette: +3 Drive
8 Popular at school: +2 Seduction, +1 Persuade
9 Martian Freeclimber: +1 COORDINATION
10 Physics is like sex: +3 Engineering

Strange Events
1 Puzzle champ: +3 Cryptanalysis
2 Recovering steroid addict: +1 BODY, +1 Endurance
3 Saw God while in your suit: +2 EVA, +1 Commo
4 Carny: +1 Throw, +2 Bluff
5 Proto-Duncanite Counselor: +1 EMPATHY, +1 Persuade
6 Epicurean: +1 SENSE, +1 Taste
7 Smuggler: +2 Pilot, +1 Navigation(Sea/Air)
8 No shit Sherlock: +3 Criminology
9 Escape Artist: +2 Escape Artist, +1 Lie
10 Strange Family: +1 Counsel, +1 Psychology, +1 Lie

Tags
1 Hardened Radio Implant
2 Virtual Interface Implant and compact computer w/jack
3 Upslink Implant 

Comments
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bikewrench   | Author | 2008-03-06 14:58:47
avatar I'm looking for any input from ORE experienced peeps. Especially on a separate table for infomorphs as well as bioroids maybe.
I'm also looking for a Wild Talents book btw.

Thanks for bringing this over from rpgnet Agent Donald.
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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