Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
In the coming decades, technologies like genetic engineering,
artificial intelligence, and nanotechnology will transform humanity. A
strange new world is unfolding – nightmarish to some, utopian to
others. Soon we'll have the power to reshape our children's genes,
build machines that think, and upload our minds into computers.
Weapons: (THS p155-159) Name [magazine, weight] Damage; Spray/Area; Close/Long Range (Unloaded Weight)
Beam Weapons:
Electrolaser Hideout [20 shots, .1kg] W in Stun; 0d/0d; 10m/60m (.3kg)
Team Automatic Weapon – Heavy [180 rnds, 2.4kg] W+3 SK, Pen 3; 4d/0d; 100m/800m (7kg)
Heavy Weapons:
GPMG 7.7mm
Mortar - Light 60mm
Recoilless Rifle 60mm
Recoilless Rifle 80mm
Rocket Launcher – 60mm Disposable
Rocket Launcher – 80mm Disposable
Armor: (THS p159-160)
Arachnoweave clothing: LAR 2 (or 1 vs impaling) to covered area. (.5 to 1kg)
Nanoweave Armor: 1 HAR, +1 LAR per level (2, 4 or 8kg)
Nanoweave Vacc Suit: 1 HAR +1 LAR per level, Heavy has Rad. Shielding(7, 9, 22kg)
Clamshell Cuirass: Light 1 HAR(2.5kg), Medium 2 HAR(5kg), Heavy 3 HAR(8kg)
Light Infantry Helmet: 2 HAR + 2 LAR (.75kg)
Full Helmet: Light 2 HAR +2 LAR(1kg), Medium 2 HAR +3 LAR(1.5kg), Heavy 3 HAR +3LAR(2kg)
Smartsuit: same as equivalent Nanoweave Vacc Suit
Battlesuit: 4 HAR +4LAR Torso and Head, 3 HAR +3LAR elsewhere (100kg)
Some notes:
Most modern weapons include; Laser sights, HUD sights. The modifiers are included already. very common options include; IFF interrogator, recognition pad