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ORE Transhuman Space - Arms and Armor PDF Print E-mail
Written by Adam Smith   
Thursday, 19 June 2008

In the coming decades, technologies like genetic engineering, artificial intelligence, and nanotechnology will transform humanity. A strange new world is unfolding – nightmarish to some, utopian to others. Soon we'll have the power to reshape our children's genes, build machines that think, and upload our minds into computers. 

Transhuman SpaceWeapons: (THS p155-159)
Name [magazine, weight] Damage; Spray/Area; Close/Long Range (Unloaded Weight)  

Beam Weapons:

  • Electrolaser Hideout [20 shots, .1kg] W in Stun; 0d/0d; 10m/60m (.3kg)
  • Electrolaser Pistol [200 shots, .45kg] W+1 in Stun; 0d/0d; 60m/120m (.5kg)
  • Electrolaser Rifle [100 shots, .45kg] W+2 in Stun; 0d/0d; 100m/300m (2.1kg)
  • Laser Rifle [140 shots, 2.1kg] W+2 in SK, Pen 2; 0d/0d; 400m/1600m (4kg)
  • Police Armgun (Electrolaser rifle equivalent and a 4 shot, 15mm micro-missile pod) (2.5kg)
Handguns:
  • Pistol, 4mm Auto [50 rnds, .1kg] 'AP' W in SK, Pen 1; 2d/0d; 30m/60m (.7kg)
  • Pistol, 7mm Auto [30 rnds, .2kg] 'HP' W+1 in SK Pen 1, 1d/0d; 25m/55m (.8kg)
  • Pistol, 10mm Auto [20 rnds, .24kg] 'HP' W+2 in SK, Pen 2, or 'APS' W+1 SK, Pen 3; 1d/0d; 20m/50m  (1.25kg)
  • Revolver 9mm [7 rnds, .01kg each] 'HP' W+2 in SK, Pen 1, (or Special); 0d/0d; 20m/50m (1kg)
Longarms:
  • Personal Defense Weapon, 4mm [100 rnds, .25kg] W in SK, Pen 2; 3d/0d; 60m/300m (1kg)
  • PDW, 10mm [60 rnds, .72kg] 'HP' W+2 in SK, Pen 2, or 'APS' W+1 SK, Pen 3; 3d/0d; 50m/200m  (2.7kg)
  • Shotgun 18mm [6 rnds, ] 'Shot' W +1 in SK, Pen 1 3d Area or 'Slug' W+2 in SK, Pen 2; 0d/0d;  20m/50m (Slugs double range) (3.8kg)
  • Submachinegun 9mm [30 rnds, .4kg] W+1 in SK, Pen 2; 4d/0d; 30m/60m (2.4kg)
  • Survival Carbine 8mm [10 rnds, .4kg] W+2 in SK, Pen 3; 0d/0d; 100m/400m (3kg)
Military Small Arms:
  • Anti-Material Rifle 15mm [10 rnds, 1.3kg] 'SEFOP' W+3 SK, Pen 4, or (Special); 300m/2000m  (10.45kg)
  • Assault Pod, 4mm Automatic [100 rnds, .25kg] W in SK, Pen 2; 3d/0d; 60m/300m (1.35kg) with 15mm Micro-missile pod [4 shots, .14kg] 'SEFOP' W+2 SK, Pen 3,(or Special);  100m/300m
  • Battle Rifle - Light, 5.6mm [100 rnds, .72kg] W+2 SK, Pen 3; 4d/0d; 150m/600m (5kg) with 3cm Mini-missile pod [3 shots, 1.1kg] 'SEFOP' W+3 SK, Pen 4, Area 2d, or (Special);  100m/500m
  • Battle Rifle – Heavy, 7.7mm [60 rnds, .8kg] W+3 SK, Pen 3; 3d/0d; 150m/750m (6kg) with 3cm Mini-missile pod [3 shots, 1.1kg] 'SEFOP' W+3 SK, Pen 4, Area 2d, or (Special);  100m/500m
  • DMR, 7.7mm [60 rnds, .8kg] W+3 SK, Pen 3; 3d/0d; 200m/1150m (7kg)
  • Recoilless Rifle 15mm [10 rnds, .9kg] 'HEMP' W+2 SK, Pen 2, or (Special); 100m/400m (3.8kg)
  • Team Automatic Weapon – Light [300 rnds, 2.16kg] W+2 SK, Pen 3; 5d/0d; 100m/650m (6kg)
  • Team Automatic Weapon – Heavy [180 rnds, 2.4kg] W+3 SK, Pen 3; 4d/0d; 100m/800m (7kg)
Heavy Weapons:
  • GPMG 7.7mm
  • Mortar - Light 60mm
  • Recoilless Rifle 60mm
  • Recoilless Rifle 80mm
  • Rocket Launcher – 60mm Disposable
  • Rocket Launcher – 80mm Disposable
Armor: (THS p159-160)
  • Arachnoweave clothing: LAR 2 (or 1 vs impaling) to covered area. (.5 to 1kg)
  • Nanoweave Armor: 1 HAR, +1 LAR per level (2, 4 or 8kg)
  • Nanoweave Vacc Suit: 1 HAR +1 LAR per level, Heavy has Rad. Shielding(7, 9, 22kg)
  • Clamshell Cuirass: Light 1 HAR(2.5kg), Medium 2 HAR(5kg), Heavy 3 HAR(8kg)
  • Light Infantry Helmet: 2 HAR + 2 LAR (.75kg)
  • Full Helmet: Light 2 HAR +2 LAR(1kg), Medium 2 HAR +3 LAR(1.5kg), Heavy 3 HAR +3LAR(2kg)
  • Smartsuit: same as equivalent Nanoweave Vacc Suit
  • Battlesuit: 4 HAR +4LAR Torso and Head, 3 HAR +3LAR elsewhere (100kg)


Some notes:
Most modern weapons include; Laser sights, HUD sights. The modifiers are included already. very common options include; IFF interrogator, recognition pad 

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bikewrench - Actual Play Thread on RPGnet   | Author | 2008-07-10 13:57:00
avatar http://forum.rpg.net/showthread.php?t=398283
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