Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
As both systems - Dark Heresy and ORE (one roll engine) - are percentile based the conversion is quite easy. Below or my rules for character generation:
To create a character follow the steps in the Dark Heresy rulebook with the following changes:
[Optional] Characters start with 1d in each stat
For stats players roll 6 times a D4 and divide the results between the
6 stats (Body, Coordination, Cool, Sense, Command, Knowledge). It is
wise to do this after the player has rolled the Career of his
character. Optional Rule: Reroll a "1" once.
They get 2d in all free skills they receive through character generation. Optional Rule: they get 3d in starting skills.
All skills, traits and talents they receive through character generation are "free".
Weapon Training are not Talents but Skills; Melee Weapon Training is
the Fight skill, Ranged Weapon taining is the Shoot skill.
At the
end of the character generation the players get an additional 20 points
to spend on Stats, Skills, Talents and Traits/Advantages (either from
the Dark Heresy or the REIGN book - Reign takes precedence).
All
Talents and Traits cost a flat 3 points, Skills costs 1 point per 1d,
Specific/focussed Skill costs 1/2 point per 1d, and Stats costs 10
points per 1d. Expert Dice cost 2 points. Player can only buy a maximum
of three expert dice at character generation. Master Dice are 5 points.
Do not roll for Wounds or Fate points. For Movement, Lifting power etc.
use the Body stat instead of the Agility or Strength stat. Scores can
also be found in the Wild Talents or Nemesis rule book.
This way you get characters who are between 110 and 120 points (Serious Adventurer) in total each.
Advancement
Divide
all experience points in the Dark Heresy rulebook by 100 to determine
the ORE experience points a character needs to advance to the next Rank.
Example:
an Arbitrator Trooper needs 5 Experience points (DH: 499 xp) to reach
the Enforcer Rank. A Proctor needs 20 points (DH: 1.999 xp) to get the
Marshall Rank.
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