Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
The jungles of Helluso and Milonda are home to several species of big
cats, which are viewed, depending on the person doing the viewing, as
symbols of fortune both good and bad. Regardless of personal views,
however, these creatures are universally respected as consummate
stalkers and hunters.
So, it isn't
entirely surprising that martial sages have, over time, developed a
series of fighting techniques designed to emulate the movements and
actions of these fearsome beasts. Those who are unfamiliar with the
style find it rather awkward, seeing as fighters using it will eagerly
throw themselves onto the ground to "invite the cat inside of
themselves." Those who have it used against them learn to be more
respectful rather quickly, as they discover that the style allows a
trained fighter to bring his opponents down to his level...and keep
them there.
The Path of the Stalking Cat is used with Coordination + Unarmed Strike.
Invite The Cat Inside (1 Point): The foundational principle of
the Stalking Cat path is that, to fight as the cat fights, one must
first learn to move as the cat moves. The student learns how to
effectively move and maneuver while lying prone or crouched on all
fours. The character no longer suffers any dice penalties for fighting
in the Downed position. In addition, the character can move while
Downed at half his movement rate, though it may be more difficult for
her to cross certain kinds of terrain than someone on foot. Voluntarily
moving into the Downed position works the same as the Stand maneuver,
only in reverse.
Pouncing Tackle (2 Points): Many martial schools train their
students how to make their falls softer. Students of the Stalking Cat
path learn the opposite, training their falls to become harder and more
forceful. This is less useful when landing on solid ground, but more
useful when landing on an opponent. The character Tackles an opponent
using Coordination + Unarmed Strike. If successful, her opponent
suffers additional shock damage to the torso equal to the character's
Body. If the attack generates no sets, or is successfully dodged or
parried, the character takes a point of shock damage to both arms and
is Downed.
Springing Tiger Attack (3 Points): Like a tiger leaping up from
the grass to catch its prey, the fighter learns to spring unexpectedly
from the ground and strike her opponents incredible force. From the
Downed position, the character makes an attack against a standing
opponent. If successful, the attack gains the benefits of a Charge
maneuver and is considered 1 width higher for timing purposes.
Following this attack, the character may choose to remain Downed or
land standing on her feet. This technique may only be used once each
combat round, but can be combined with other actions.
An ancillary benefit of this level of training is that the character
may now freely combine Standing with other actions without suffering
the dice penalty.
Devastating Assault (4 Points): Against fiercer prey, tigers
bring the full force of their might to bear, lashing out again and
again to lay their quarry low and savaging them mercilessly. The
character makes a single attack roll using Coordination + Unarmed
Strike. If she does so from the Downed position, she receives a +1d
bonus. Every set rolled may either be applied as a Slam maneuver or an
attack against any combination of opponents within the character's
range. Devastating Assault cannot be used in a multiple action.
For example, Leesha uses Devastating Assault against a group of
thugs who have her surrounded. She rolls her dice pool of 8D, plus an
additional die for being Downed, and ends up with 1,2,2,2,4,6,6,8,8,
which gives her a 3x2, 2x6, and 2x8. She decides to apply the 3x2 as a
Slam against one opponent, and the other two sets as attacks against
two other opponents.
Later, Leesha is fighting the thugs' leader, and she decides to go
all-out. Rolling, she gets 2,2,2,2,4,5,7,10,10, and she applies both
rolls against the leader, using the 4x2 set as a Slam and the 2x10 set
as an attack.
Tiger Consumes His Prey (5 Points): Any time that the character causes an opponent to become Downed, she may choose to automatically apply a Submission Hold
to a limb of their choice at a width equal to her Body (applying this
hold overrides any further actions the character may have been
preparing to take). If the opponent can't (or doesn't try to) break
free of the hold, instead of the normal damage they suffer the effects
of an Area attack doing shock damage equal to the character's
Coordination + Unarmed Strike pool at the beginning of each round until
they escape. Wrenching free causes damage to the limb as normal.
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