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Peter Parker: A.K.A. Spider Man | Peter Parker: A.K.A. Spider Man |
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| Written by Agent Oracle | ||||||
| Wednesday, 28 February 2007 | ||||||
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Source: (Genetic)
Alternative version - Classic Spider-man I haven't read Spiderman in a long time, and his powers
may have
changed in recent years, so this write-up may not reflect current
realities. Spiderman can lift up to 10 tons, hence the 10 Body. Spiderman has had to hold back his strength in order not to kill his foes, so I added Deadly. Of course, without adding Deadly he couldn't even use his strength to crush a metal pipe like paper, something he is quite capable of doing. His webbing, which he uses to make shields and other defensive structures, is very tough, hence the Heavy Armor – there may be a better way of designing this though. Either due to tactical preferences or power limitations Spiderman usually gets pretty close when he binds foes with his webs, so I restricted his range for that Miracle. Hotjets Easily Replaced +1/2/4 Clear Trail -1/2/4 Attached to Bind -1/2/4 2 levels Heavy Armor [12 points] Focus Accessible -2 Easily Replaced +2 Attached to Bind -2 These levels of Heavy Armor make Spiderman's webbing harder to destroy Heavy Armor 2 [8 points] Light Armor -4 Detect [Danger] 2hd A, D, R, U [56 points] Reflexive +3/6/9 No Waiting +2/4/8 Max 1 ½ Max [Improves Defends only] For details on Detect [Danger] see page 88 of WT. Instead of detecting the "number of targets" Spiderman has generally been more likely to detect the direction of danger sources. Rather that complicate things with Extras or Flaws I decided that the GM can just handwave this away. Since Reflexive only kicks in after an attack begins, I have added a further home-made Extra to fix this. Detect [Spider Tracers] 6d + 2hd R, U [10 points] Spider Tracers are a particular phenomenon-4/8/16
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