Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Rules for a 'Nam version of 'Puppet Shows and Shadowplays'.
The ship with the traveller lands in the jungle and the critter, after infesting some local villagers, gets into a Rangers sergeant. Weird homicides in DaNang cause the DG heads in Washington to put together an investigation team.
The scenario was used to familiarize the players with the setting, and to introduce some of the main features - including Men in Hawaiian Shirts (CIA mooks for MJ-12 posing as farming machines salesmen), Tiger Transit and a few NPCs (such as the team's CO, Captain Thomas Sullivan Magnum, ONI).
Following that, in the second scenario, the team sort of stumbled on Lepus' revenge (should be detailed in the DG handbook). One of their lot is actually captured by Lepus and his cronies (three other deserters that hero-worship him); as the prisoner was an african-american woman (from auxiliary corps) and an ace player, it was quite a good way to characterize Lepus as the ultimate twisted racist psycho badass.
As the team sets out in search of Lepus, confrontation with MJ ensues. The DG screw-up comes to light, as does MJ's intention of using it to remove the older department.
Final scenario (for the time being): while DG's fate hangs in the balance, the team - as the only available reliable DG team on the spot - are sent in the wild again to chart Tcho-tcho objectives and set up an avenging air strike. Cue to jungle temple filled with byakhee (including classic byakhee vs chopper sequence), the Tree of Death (TM) and a few thousand pissed off tcho-tchos chasing theretreating players.
All in all it was a good gaming experience.First, the setting decidedly put the players off-balance - they started thinking this was an RPG version of 'Saigon', then some kind of weird Predator-like scenario, then they were simply too busy running to care anymore. Second, it was the ultimate lesson on two foundamental truths: firepower is an illusion, and there ain't such a thing as unlimited ammo.