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Random Waste Dice Events PDF Print E-mail
Written by Democritus   
Friday, 29 June 2007

reign The idea is to create further lists of Random Events for the One-Roll-Character-Generation presented by Greg Stolze in REIGN. These lists provide 10 unusual events that occured during a character's life and influcened him/her. 

The interesting thing here is that the original 3 Lists (A, B and C) that Greg mentioned in the book are sorted. A has the least-bizarre events, and C has the most while Only B has entries for passions. Adding another 7 lists (with 10 events each) with a different theme each could round out this random system.

 

D: Bad Things Happen

Bad things happened to your character. This list contains both Advantages and Problems.

D-4: Caught up in a War (Democritus)
Your character lived in a region that experienced the turmoils of war. Confronted with the grim reality of battle, he adapted and fought for what was his own. Maybe he succeeded, maybe he didn't, but he sure as hell fought for it.
+1 Fight, +1 Stealth +1 Parry, +1 Dodge, +1 Run

D-7: You were Hanged.. but it´s all right. (skaville)
Astoundingly enough, you were able to survive being hanged, either by the law or an irate mob. The rope scars tell the tale, even if you are relucant to. Something like this frightens some people, and fascinates some... and might seem to be of great significance for the superstitious. (Especially if you play up the "The Man Who Couldnt Die"-angle)
+2 Intimidate, +2 Plead, Advantage: Thick-headed, Problem: Unwholesome

D-9: The Plague! (mr.float)
The land/region you come from was devastated by the plague. Maybe some or all of your familymembers died.
+2 Endurance, +2 Vigor, Change one Vigor die to Expert

D-10: Struck by Lighting! (Democritus)
Either through a curse or pure bad luck, you've been struck by lightning... and survived. You bear horrific scars where the lighting entered and left you but there's little that can shock you now. At least that's what you think.
Advantage: Leather Hard, Problem: Misplaced Confidence: Vigor

X: Not yet assigned to a list

X-1: I'm on a quest to find... (mr. float)
When you were young someone told you about a mysterious artifact. Since that time you are on a quest to find it. What is it and why are you looking for it?
+1 SENSE, Mission: Find the Artifact

X-1 Really bad hair! (skaville)
Your hair just can´t be helped.. two minutes after leaving the barber, its a weird mass of lopsided tangles again. You tried shaving it off, but your skull looks silly, too..
+1 Fight, +2 Jest, +2 Plead

X-4 You turncoat! (skaville)
You once renounced your side and went over to the opposition in a blaze of unfortunate publicity. You might have changed religion, been a gangster who sided with the police, or a senator who changed factions.
This act has stuck to your name since, making people wonder if you´re about to flip-flop any time you commit to a group. However, others might feel this makes you a prime candidate for hefty bribes and clandestine meetings, which can be handy..
+1 Empathy, +2 Haggle, +1 Plead, +1 Run

X-5: False Hero (mr.float)
You were considered a hero for a deed that you never accomplished, maybe it was just a made up story or maybe someone else performed it. Every now and then someone remembers your past adventure.
+3 Lie, +2 Fascinate

X-6: You Stole their Secret (skaville)
Through cunning lying or pure luck, you managed to learn a secret combat move from a combat school. However, you got too cocky or sloppy and they figured it out. Now they want you dead.
+2 Weapon (you choose), the first two techniques in a martial path, Problem: Hated Enemy

X-8: You Rescued Them! (skaville)
In the past you showed up and saved someone from an awful fate, either by design or accident, roundly covering yourself in glory in the process. People all over have heard about this feat of yours.. even those who might suspect you of planning to save their victims.
+2 Inspire, +1 Plead, Advantage: Status (2, Humanitarian Hero)

E: Personal Quirks

E-1 Really bad hair! (skaville)
Your hair just can´t be helped.. two minutes after leaving the barber, its a weird mass of lopsided tangles again. You tried shaving it off, but your skull looks silly, too..
+1 Fight, +2 Jest, +2 Plead

E-2: I'm on a quest to find... (mr.float)
When you were young someone told you about a mysterious artifact. Since that time you are on a quest to find it. What is it and why are you looking for it?
+1 SENSE, Mission: Find the Artifact

E-3 Oh that's shiny! (mr.float)
You have a serious problem with everything nice and shiny (and preferable portable). Some would call this cleptomania, you think you just have a special taste for other peoples possessions.
+2 Stealth, +1 Run, +1 Lie, +1 Possession

Courtly Intrigue

1-1 : Hidden Passage! Stumble on old hidden passages from chamber, leads to good dose of ear dropping and uncovered truths.

1-2 : One Sided Love! Intrigued by muse, led to the short but furious time of one sided love and tragic poetry. Inspired to great amounts of artistic endeavor and personal growth.

1-3 : Old Farts. Group of old beards amused by character, taking him/her with their travels to the old sides of the keep and court. Gathers old stories and legends as the senior member tell their tales.

1-4 : Poisonous Garden. Come across of small patch of poisonous plants in princess private garden, brought there by some merchant. Intrigued by the dark knowledge of nature and murder.

1-5 : Bastard! Comes across to some person who is a Bastard son to characters father. The character must cope with this new relative and the possibility of new heir.

D: Bad Things Happen
Bad things happened to your character. This list contains both Advantages and Problems.

D-1 Miserable Failure of a Magician
Your destiny was to be a god among men, your tormentors would flee from the wrath of your power. Fate spat on your destiny and physically made you a broken wreck. Your plight is assisted by some yokels who believe you're the real thing - or want to misuse your ruined power.
+1 Sorcery, +2 Spells, +1 Failed Attunement, +1 Followers. Problem: Gruesome (failed Attunement)

D-2 Poor Man’s Messiah
The astrologer said you'd have the second sight and the Truth would open like a secret black flower before you. It did when you discovered and disrupted a noble enacting grim ritual to plot against his people and bring ruin his unnumbered enemies.
+ 2 Eerie, +1 Counterspell, Upgrade 1d in Eerie and Counterspell to ED.

D-3 Marriage of Hatred
Very soon after the marriage, things went sour and love dried up and blew away. It left behind a monster, an unfettered beast of utter loathsomeness. One day while walking, you realised you could not go home. You fled to a new life but found it difficult to trust again.
+2 Lie, +2 Empathy, +1 Hearing. Duty: flee from romantic entanglements.

D-4: Caught up in a War

D-5 Unremitting Bullies
When you first approached them they insulted you, and beat you, and threw stones at you. You ran weeping, bloody and torn. They liked this and hounded you. For years you lived a childhood of unflinching terror just outside your door. One day they left laughing at you severely injured and still in a pool of urine. Unable to keep running, you resolved to even the score. You left for a year and now you’re back… with a limp.
+2 in Weapon: Walking Staff, +2 Parry, +1 Iron Tortoise Technique

D-6 Murderer! Murderer!You didn’t realise it when you plunged your knife into the man’s ribs, you were just thinking about money: money for your family, for rent, for food. With times being so bad, you can’t survive any other way. You didn’t want to hurt the guy but he struggled. Someone saw you and now you flee the sheriff’s men at every turn and the city is getting smaller and smaller.
+1 Fight, +1 Dodge, +3 Possession (stolen jewellery); Problem: Hated Enemy (Watch)

D-7: You were Hanged.. but it´s all right. (skaville)

D-8 Victim is a Word of Unbridled Shame
There you were minding your own business with your mind on your sweetheart when the gang ambushed you. They were armed with knives and cruelty. You stood no chance. They took turns for what was hours and hours. You bear scars, inside and out.
+2 Vigour, +2 Run, 1 Fight. Duty: Stop Cruelty

D-9: The Plague! (mr.float)

D-10: Struck by Lighting! (Democritus)

Here are two extras.
Notorius Drunk
You have a taste for booze. Anything that will get you plastered beyond credulity. Then you don’t remember watching your daughter claw at your face in horrible panic as her lungs slowly filled with blood from the bits of her rib that speared through them. That charger should have struck you but your little girl got trampled instead.
+ Fool lucky. Problem: Drunken Blackouts.

Your Miraculous Escape from Foul Murder!
You staggered for three miles, in the middle of the night, dogged by wolves, until you reached the filthiest den of inequity and collapse, scattering your purse all over the floor. You awoke a day later with your neck sutured and bound in fresh bandages. You survived a slashed throat and escaped a bandit attack with most of your lord’s gold. You have been paid a big reward and finally you can be proud. But why does your wife smile but look like she’s going to cry - especially when you talk to her. She just a girl and all girls are strange.
+5 Vigour, Problem: Manifest Density.


Source: RPG.Net Forums

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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