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Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
REIGN Supplement #11: THE WORKS PDF Print E-mail
Written by Greg Stolze   
Wednesday, 17 December 2008

In REIGN, you get the choice between a streamlined and simple combat system or a detailed, option-driven combat system. In this supplement, there's a third way.

image_maxiFluid Combat permits fighters to adapt on the fly, choosing how to control or affect an opponent by building maneuvers and effects moment by moment. The components of an action are laid out, waiting only to be assembled into the most effective configuration. Need Martial Paths for the new system? The article comes complete with everything you need to build them.

Moreover, THE WORKS lays bare the inner workings of Esoteric Disciplines. Effects are presented, discussed and cataloged, permitting you to build advantages for any Skill you want, confident that you're getting what you want without throwing the rules engine off track.

If that's not enough, there's a mill for developing random Esoteric Disciplines. By my math, it can recombine to form 100,000 new paths for each Skill. By that metric, you're getting a hundred new paths per each dollar invested, once this gets free. (Some assembly required.) Can you resist the bargain? Do you even want to?

Supplement #11 is 10,000 words of pure, mechanical potential. Pledge today for a crunchier tomorrow.

Pledge Now!

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GregStolze - She's done!   | Publisher | 2009-01-02 07:47:20
http://www.gregstolze.com/reign/REIGN_Supplement_11.zip

-G.
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