Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
In
REIGN, you get the choice between a streamlined and simple combat
system or a detailed, option-driven combat system. In this supplement,
there's a third way.
Fluid Combat permits fighters to adapt on the fly,
choosing how to control or affect an opponent by building maneuvers and
effects moment by moment. The components of an action are laid out,
waiting only to be assembled into the most effective configuration.
Need Martial Paths for the new system? The article comes complete with
everything you need to build them.
Moreover, THE WORKS lays bare the inner workings of Esoteric
Disciplines. Effects are presented, discussed and cataloged, permitting
you to build advantages for any Skill you want, confident that you're
getting what you want without throwing the rules engine off track.
If that's not enough, there's a mill for developing random Esoteric
Disciplines. By my math, it can recombine to form 100,000 new paths for
each Skill. By that metric, you're getting a hundred new paths per each
dollar invested, once this gets free. (Some assembly required.) Can you
resist the bargain? Do you even want to?
Supplement #11 is 10,000 words of pure, mechanical potential. Pledge today for a crunchier tomorrow.