Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Unifiers believe that to wield a gun, the master must become an
extension of the weapon. To this end, they practive a 5-step prana to
extend their awareness and mastery.
I dig Reign’s chargen a lot, but I am a big fan of improvising setting,
so I set this up to allow for cities (or city-states) to be rolled up
with the same ease and flexibility that makes chargen in Reign so
awesome.
I've always love the absence of monsters in the Reign setting (ok, there
IS some beasts and demons) all conflict come mainly from political
clash and wars. At the same time i really enjoyed the explanation for demon in the
Unknown Armies setting (and i won't spoil it) and since i enjoy magic,
i've try to introduce the "cultural monster" in my campaign.
The
Way of the Wood found itself in Dindavara a handful of generations or
so ago. Travelling Dindavarans went up and down the Empire eventually
came to visit the massive sprawling forests and swampy lands of
Deerwood.
Inside the Cusp, the very edge of the Shadow Lands, close to Shade, a large sprawling city, there is a place called the Well. From around the Sunless Plains and other places around the Empire
shadow-binders they come and converge at this place, a series of caves
and caverns deep and warm. For the Darkened Path magicians, the Well is
the closest place they have that resembles a guild or fraternity.
Weapons each have three qualities, analogous (IIRC) to Unknown Armies'
big/heavy/penetrating classification system. The twist is, there are
advantages to having weapons be small, light and blunt. E.g. a a light weapon gives you an Initiative bonus.
Rather than have a series of five-step Esoteric Disciplines, I decided
to create a series of one-off advantages just for sorcerers. Instead of
the maximised spread of Disciplines and Paths, each sorcery advantage
acts as a specialisation and only affects the single spell it was
bought for.