header

Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
Rules
Unity of Smoke and Flame PDF Print E-mail
Written by The Unshaven   
Friday, 25 April 2008

Unifiers believe that to wield a gun, the master must become an extension of the weapon. To this end, they practive a 5-step prana to extend their awareness and mastery. 

Read more...
 
One Roll Cities PDF Print E-mail
Written by Robert Donoghue   
Wednesday, 02 April 2008

I dig Reign’s chargen a lot, but I am a big fan of improvising setting, so I set this up to allow for cities (or city-states) to be rolled up with the same ease and flexibility that makes chargen in Reign so awesome. 

Read more...
 
"Cultural Monsters" in Reign PDF Print E-mail
Written by Pierre-Philippe   
Wednesday, 23 January 2008

Image
I've always love the absence of monsters in the Reign setting (ok, there IS some beasts and demons) all conflict come mainly from political clash and wars. At the same time i really enjoyed the explanation for demon in the Unknown Armies setting (and i won't spoil it) and since i enjoy magic, i've try to introduce the "cultural monster" in my campaign. 

Read more...
 
The Woodkeepers: The Dindavaran Way of the Wood Magicians PDF Print E-mail
Written by Chris Cooper   
Monday, 15 October 2007

Image
The Way of the Wood found itself in Dindavara a handful of generations or so ago. Travelling Dindavarans went up and down the Empire eventually came to visit the massive sprawling forests and swampy lands of Deerwood. 

Read more...
 
The Shadow-Bound of the Darkened Path PDF Print E-mail
Written by Chris Cooper   
Monday, 15 October 2007

Image
Inside the Cusp, the very edge of the Shadow Lands, close to Shade, a large sprawling city, there is a place called the Well. From around the Sunless Plains and other places around the Empire shadow-binders they come and converge at this place, a series of caves and caverns deep and warm. For the Darkened Path magicians, the Well is the closest place they have that resembles a guild or fraternity. 

Read more...
 
Create-Your-Own-Weapons PDF Print E-mail
Written by Greg Stolze, Bailywolf, Killer GM, Agent Oracle   
Friday, 05 October 2007

reignWeapons each have three qualities, analogous (IIRC) to Unknown Armies' big/heavy/penetrating classification system. The twist is, there are advantages to having weapons be small, light and blunt. E.g. a a light weapon gives you an Initiative bonus. 

Read more...
 
Sorcery Advantages PDF Print E-mail
Written by Chris Cooper   
Wednesday, 19 September 2007

Image
Rather than have a series of five-step Esoteric Disciplines, I decided to create a series of one-off advantages just for sorcerers. Instead of the maximised spread of Disciplines and Paths, each sorcery advantage acts as a specialisation and only affects the single spell it was bought for. 

Read more...
 
Supplement #3: Secrets of Sorcery! PDF Print E-mail
Written by Greg Stolze   
Thursday, 23 August 2007

As promised, the third supplement is up for ransom.  This time, it's magical. 

Read more...
 
<< Start < Prev 1 2 3 Next > End >>

Results 1 - 8 of 18
Free Joomla Templates