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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Companies and Characters
Example Companies and Characters PDF Print E-mail
Written by ParadoxDruid   
Tuesday, 15 January 2008

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I started statting up some of the Guilds and groups in my game. In Reign, groups have five stats that define them. The PCs are the Musicians Guild, and the first big plot will be a three-way struggle with the Traffickers and Sages over the Performers, but the Butchers (the dirty jobs folk) and the Weavers (a politically scheming group) may get involved as well.

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Running criminal characters PDF Print E-mail
Written by Mike "the Scribbler"   
Tuesday, 01 January 2008

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I am working on running a Reign game in which the players will be running criminal characters attempting to cut out a space for themselves in a big trade city. Right now I'm trying to come up with some interesting personalities and Companies.

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Lawful Guardians PDF Print E-mail
Written by Chris Cooper   
Friday, 21 September 2007

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While I was doing some random planning for my Band of Bastards game, I happened upon the Stoneheart Guardians and seeing if they had anything I need to help fulfil my purposes. They did. They’re surprisingly cool but what always turned me away from them was their entrenched monastic lifestyle. 

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Company generator PDF Print E-mail
Written by HalfJack   
Friday, 29 June 2007

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I've built a simple Reign Company generator. I write for me so the interface sucks but you can cope the same way I do. By default it rolls 10 dice. Change this with the dice paramter. 

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Rum & Bones PDF Print E-mail
Written by Paka   
Monday, 18 June 2007

Reign of Rum Rum & Bones is an organization based around the galleon The Pearl, a bastion of gambling, drinking and whoring just off the shore of the city of Marsui. Rum & Bones' Goal is to Dominate the Underworld of Marsui. We pictured Marsui like a colonial New Orleans and its city-state rival, The Keys like the tip of Florida with the Corsair's rocky islands in between. 

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Company values for the core nations PDF Print E-mail
Written by Greg Stolze   
Monday, 18 June 2007

For playtesting and demoing, I set up a thing I called "Imperial Harlots" in which the players have characters, but no stats because those characters are the five people who really run The Empire (okay, The Empress is in charge, but to make this playable instead of a game of "persuade the biased GM" the demo assumes she takes the PCs' advice on everything). 

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