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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Reward Dice PDF Print E-mail
Written by Agent Donald   
Monday, 04 June 2007

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It's sometimes tough to get players immersed in role-playing. Self-consciousness is compounded by OOC joking around. While always good-natured the joking makes it tough to sustain a serious RP mood, even when the joking isn't directly about the RP in question. Here is a good way to encourage roleplaying in the ORE system. 

At the beginning of every session, the GM makes 20 "extra" dice available and places them in a cup: 12 white dice, 6 red dice, and 2 blue dice.

White dice are normal dice, red are Expert/Hard dice, and blue are Trump/Wiggle dice.

Each time someone does some great roleplaying, any OTHER player (i.e. no nominating himself), including the GM, can nominate the player for a draw from the dice cup. If the GM agrees, the player gets a die at random.

If a player with one or more reward dice really likes whatever another player is trying to do, he can also give one or more reward dice to the other player as bonus 'gift dice' just before the roll is made. Whatever 'gift' die is picked needs to be spent on that roll.

At the end of the night, the players turn in any unused dice (so, they have to keep them seperate from their normal dice).
 
This is a good way to encourage some drama or other coolness. The GM can be pretty liberal awarding dice at first, then tighten up and start being a little more demanding.

The group can also use different colored poker chips instead of dice. 

 

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Dragon_Blooded   | 200.163.22.179 | 2007-06-11 12:42:54
I like it, although I would probably modify them for a REIGN game:

- I would only put normal dice on the cup: in REIGN, EDs and MDs are pretty rare and special, and I would like to keep them that way. Also, with only one ED or MD allowed per pool, it would be frustrating to draw special dice and have to use it as a normal die because you already have an ED or MD on the pool you're boosting.

- No dice from the cup on Company Quality rolls: these tend to be pretty small, and can already be boosted by direct PC intervention. Cup dice could give a roll a significant boost without involving PC action, which seems contrary to the system's intent.

Also, in my group we would probably award this for OOC stuff as well, like bringing chips and soda. It could also be used to reward cool combat descriptions, if your players are a "I hit him with my mace" type but want something more.

Eduardo Penna
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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