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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.
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Experimental Rules
Alternative Damage System PDF Print E-mail
Written by Josh Chewning   
Friday, 02 February 2007
This alternative rule grants groups the ability to remove hit locations and use the height of an attack to determine the severity of the wound caused.
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Alternate Block and Dodge Rules PDF Print E-mail
Written by Josh Chewning   
Tuesday, 30 January 2007
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The default system of ORE makes blocking/parrying and dodging quite difficult. Attacks have to beat the height and width of incoming attacks. The following rules make defensive manuevers a bit easier.
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Splash Attacks - New Quality PDF Print E-mail
Written by Josh Chewning   
Tuesday, 30 January 2007
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Attacks with the Splash Quality are similar to Area attacks in that they cover an area. The difference is that Splash attacks do not cover the area uniformly. Splash attacks roll their pool normally. Instead of looking for matches, however, every character in the Splash area rolls a single Splash die.
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Generating Call of Cthulhu investigators PDF Print E-mail
Written by Agent Logan   
Monday, 29 January 2007

Here is a quick and dirty method to generate a typical investigator for the Call of Cthulhu setting. 

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Party Templates PDF Print E-mail
Written by Various   
Wednesday, 20 December 2006

A Party template is the basic reason for a group of people to be together with a motivation to get involved. It is a template that the Keeper controls, and that the players pick an character type from which they generate.
Here are a couple of templates.
 

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Madness Meter Guidelines PDF Print E-mail
Written by Shane Ivey   
Thursday, 03 August 2006

Adapted by Shane Ivey. 

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Alternative Madness rules PDF Print E-mail
Written by Agent Donald   
Tuesday, 01 August 2006

When facing a situation which is shocking, horrific, supernatural - or just downright spooky - a character makes a Madness check. Roll stat + Equilibrium against the intensity of the incident (seeing spilt blood might be Intensity 1, witnessing someone explode in a gushing fountain of body parts is probably Intensity 5). 

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Alternate Combat Rules PDF Print E-mail
Written by Agent Donald   
Tuesday, 25 July 2006

Why doesn't combat work exactly the same as regular skill rolls? Width as speed and height as quality, with quality in this case meaning damage. There are also several strange anomalies in the rules as they are written. This  questions led to the creation of these alternate rules for Nemesis. The rules below are based upon the alternate combate rules for Godlike by Tom Miskey. 

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