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Project Nemesis

Project Nemesis is a fan driven website for games that use the One-Roll Engine (like Nemesis, Wild Talents, Reign and Monsters) or Chaosium's Basic Roleplay System (BRP) (like Call of Cthulhu) and the Delta Green setting.

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Home arrow ORE Rules
ORE Rules
Dark Conspiracy Rules for "Quiet Places and Forgotten Things." PDF Print E-mail
Written by The Unshaven   
Saturday, 29 March 2008

Quiet Places and Forgotten Things was originally run using the Dark Conspiracy conversion rules available here.

Here is the information required to include the DC context while running the module, should you wish.  This also means that "Quiet Places and Forgotten Things" can serve as an example of the conversion.

One reason this wasn't included in the core module was that some elements required enough explanation that it was close to railroading both the players and the GM.  As such, this is all entirely optional.

Be warned: If you have not read "Quiet Places and Forgotten Things," then this section will contain definite spoilers.

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Using NEMESIS for Dark Conspiracy PDF Print E-mail
Written by The Unshaven   
Wednesday, 26 March 2008

NEMESIS as she is currently known is an excellent fit for running Dark Conspiracy games. They are both modern, both deal with investigation and the supernatural, and I believe that the ORE does a better job of conveying the gritty tone than DC's native one.

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Locationless Combat PDF Print E-mail
Written by Chris Cooper   
Tuesday, 01 January 2008

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This is my attempt at removing Hit Locations from ORE/REIGN combat without changing existing rules about Width/damage. 

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Mundane Traits PDF Print E-mail
Written by Craig Vial   
Sunday, 28 October 2007

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Here's a couple of Mundane Traits for Nemesis that may or may not be adapted from other popular RPG's. NOTE: Whenever a Trait confers a bonus to width, this only applies when a match would normally occur.  It cannot increase a width of one. 

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Area to determine Story Impact PDF Print E-mail
Written by Cheeplives, Bailywolf, MetalBard   
Sunday, 21 October 2007

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The Area (Width X Height) can be used as a function for the overall "Story Impact" of an action. So a character is creating a work of art. The roll comes up with a 2x5 and a 3x4. The character could make the higher quality artwork (2x5) or the faster art piece (3x4)... but looking at the area you have a 10 and a 12... the 3x4 art piece would have a bigger impact (e.g. be better recieved, fetch a higher price, etc.) than the 2x5. 

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Reward Dice PDF Print E-mail
Written by Agent Donald   
Monday, 04 June 2007

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It's sometimes tough to get players immersed in role-playing. Self-consciousness is compounded by OOC joking around. While always good-natured the joking makes it tough to sustain a serious RP mood, even when the joking isn't directly about the RP in question. Here is a good way to encourage roleplaying in the ORE system. 

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The Prop Department PDF Print E-mail
Written by A42   
Wednesday, 02 May 2007

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I use a rule called "The Prop Department" for most of my games. What it boils down to is that any bit of equipment that's necessary or useful for the story is there, somewhere.

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Fortune points PDF Print E-mail
Written by Acorn   
Wednesday, 02 May 2007

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If a character is killed, but only by a very narrow margin - say, 1 or 2 hit points above his total, the player can save his character from death (in other words, you may bring the character back to 1 hp) provided the player can come up with a convincing rationale as to how his character could have survived. Any time the player do this, he uses up a "fortune point."

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