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Rum & Bones PDF Print E-mail
Written by Paka   
Monday, 18 June 2007

Reign of Rum Rum & Bones is an organization based around the galleon The Pearl, a bastion of gambling, drinking and whoring just off the shore of the city of Marsui. Rum & Bones' Goal is to Dominate the Underworld of Marsui. We pictured Marsui like a colonial New Orleans and its city-state rival, The Keys like the tip of Florida with the Corsair's rocky islands in between. 

CunninghamRum & Bones
Influence: 3
Might: 3
Sovereignty: 3
Territory: 2
Treasure:3

For a criminal organization, its beefy by the book's standards. Basically, we came up with the stats by reading the examples of stats and deciding which ones worked for us.

But once you have one Company, you realize that you need several in the area, so here's what we have:

Corsairs
Barbarian pirates who raid from their rocky, inhospitable islands in order to eek out a living.
Goal: Steal everything that isn't nailed down
Influence: 1
Might: 3
Sovereignty: 4
Territory: 2
Treasure: 2

Marsui
A colony of the Empire that hopes to usher in an age of trade and colonization of the New World to trade with the Olde.
Goal: Become the gateway port to the New World
Influence: 4
Might: 4
Sovereignty: 3
Territory: 3
Treasure: 4

The Keys
Ruled by the Emperor's own son, these tightly knit islands wish to suceed from the Empire.
Goal: To gain enough power to suceed from the from the Empire
Influence: 3
Might: 5
Sovereignty: 3
Territory: 4
Treasure: 2

CamdenThe Faithful
These holy men and women wish to drive Rum & Bones from Marsui so people will look to a more righteous path.
Goal: To convert the heathens to the True Way.
Influence: 2
Might: 1
Sovereignty: 4
Territory: 1
Treasure: 2

The Empire
An old imperial monster that could be on its last legs.
Goal: To hold on to its colonies and maintain its power.
Influence: 4
Might: 5
Sovereignty: 3
Territory: 6
Treasure: 5

Tempest Cult
The cult that competes with the underworld of Marsui for power and control.
Goal: To seize power from Marsui's Lord-Governor for the greater glory of the Storm Gods.
Influence: 3
Might: 2
Sovereignty: 4
Territory: 2
Treasure: 1

Through the random chargen using the One Roll Character Generator in Reign we determined that: Jeff's PC. Eloi, began the war between Marsui and the Keys with a bawdy song. He also has a birthmark that has him marked for an unknown destiny. The governor's wife is his patron; she adores him and his music (we also decided that the governor's wife would be played by Dame Judi Densch). He also has a necklace that allows him to see Death when he comes to claim the dying. He saved the Governor's life by playing a beautiful song once and hence the Governess' patronage.

Storn's PC, Camden, is in love with the Governor's daughter and through the pursuing of this love has made an enemy of the governor. He also has an astrolab but we haven't decided what exactly it does just yet, only that it is magical and cool and chose him.

 

Bann

The Play:
Eloi played his violin in order to loosen lips of some gentle-folk from the Keys, in town to get some good Marsui silk before the war begins, so the Governess could get information out of them. They discovered that the Keys were purchasing the use of mercenaries from the Olde World.

Camden got into a duel with a captain from the Keys who was after the governor's daughter's hand and won a ship, the Blue Swan, one of the Keys' Swan Fleet.

They also uncovered that the visiting Keys gentlefolk left some spies for an unknown purpose. Eloi, social shark that he is, got the bosun from the Black Swan, drunk on the PEarl, so he missed his ship back to port to get back on deck. Now he's AWOL and they're hoping he'll lead them to the spies.

I'm looking forward to that a whole lot.

We decided that the loss of the intel on the mercs, the seizure of the Blue Swan and the overall morale bummer of a well-known captain of the Keys fleet losing a duel with a First Mate pirate rum-runner would give Marsui a bonus die in the upcoming war. Marsui took a chunk out of the Keys Might by the Keys took a chunk out of Marsui's Territory. I could really use a cheat sheet of maneuvers that Companies so the players understand what their options are as we only had one book.

We were so caught up in the war between Marsui and the Keys that we didn't even roll any dice for the Rum & Bones organization.

It seems that Marsui sunk some Keys ships but the Keys Armada seized some Marsui island forts.

 

Reign of Rum


Source: RPG.Net

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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